Glad export and mouse are now working for you.
There were indeed quite some updates since 1.5...
How could I help you?
We most of the time need a bit more than a "it doesn't work" or "its
broken",
In order to fixe a bug, we first need to be able to reproduce it.
Sometimes its easy, sometimes its not, as Away complexity grows, bugs
are often little nasty ones...
If you have the (strong) feeling something is wrong, try to isolate
the problem, and generate a little class reproducing the behavior.
Some issues are not allways detectable when we test a "broken feature"
because of the way we work, the sequence of our code or even the
handlers we use. Many roads are leading to Rome...
So best way for us to test, is following the way you do it.
and we have a dedicated place for this!
http://code.google.com/p/away3d/issues/list
Fabrice
On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote:
Hi!
I'm still having the same error with Renderer.CORRECT_Z_ORDER as in
my first post. I would like to give you more information, but my
skills are not enough. How could I help you?
The new export is compatible with LW3D, so I don't need to rotate my
models. Thanks for that :)
As for mouse events, in my project I use severel views, and many times
i disable/enable mouseEnabled in models and planes. I digged a little
and found that things work, but in a different way now. Need to update
mouse events in my project to Away3D 2.2.0.
Paweł
On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote:
WOOT, it seems to work!
both issues with the QuadrantRenderer:
1. errors when objects leave the camera view
2. flickering triangles with worng texture-mapping
seem to be resolved.
Great work! Thx Rob
I had some trouble with Events in 2.2 also.
I will take a look to see if this issue is still present
Holger
On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
Hey guys
quadrant renderer bug should be fixed in the trunk - if someone
could verify
that'd be cool
cheers!
Rob
2008/10/24 Fabrice <[EMAIL PROTECTED]>
Hey pawel,
Just to be sure, I've done some tests loading obj files running
the latest
trunk and add some mouse event to them... all the mouse events
seams to work
normally.
the 2.2 obj parser supports different kinds of objs, even the
most ugly
ones often generated by old converters,
mtl parsing was improved to handle some character encoding issue.
Compared to 2.1, none of the updates are affecting the return or
the way it
works.
Except conversion right to left handed. After testing in several
apps, I've
updated it to meet the most common exports. Not only to avoid to
have models
rotated 90 degrees into your 3d app
but also because of the new objexporter. In order to get a better
workflow.
In your case, to prevent to redo your exports, just place back
the line of
2.1 where the vertexes are interpreted into the 2.2 version.
We are looking at the other issues.
Fabrice
On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote:
Hi,
I'm trying do upgrade from version 2.1 to 2.2 but I have these
problems (I use the latest ver from svn):
1. Cannot use Renderer.CORRECT_Z_ORDER
When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
these errors:
TypeError: Error #1009: Cannot access a property or method of a
null
object reference.
at away3d.core.render::QuadrantRenderer/getList()
at away3d.core.render::QuadrantRenderer/list()
at away3d.containers::View3D/checkSession()
at away3d.containers::View3D/findHit()
at away3d.containers::View3D/fireMouseEvent()
at away3d.containers::View3D/onMouseOut()
In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER
don't
produce this error.
2. Loading OBJ I see that the axis is changed. In 2.2 my obj
land with
face on the floor ;) Could You tell me what changes were made
here? I
try to rotate it but I have a little collision detection and now
it's
in a little mess ;) Maybe The best solution would be rotating OBJ
already in 3D modeling application?
3. All My elements: Planes, loaded OBJ are not clickable. I can't
figure out what was changed here.
Did I missed something? Where can I read changes in new version
about
this things?
Everyday I look at the poll on away3d.com and my dreamed-of
feature:
Nearfield culling has less and less chance of winning. I started
my
adventure with away3d on 1.0 version, and from this time Nearfield
culling was always most urgent. I would like to start my third
major
project with Away3D but now the "minus x, plus zoom" workaround
really
wont do ;). The culling feature in PV3D made me even more
hungry ;)
I've read in some posts on away3d.dev that it is imminent. Would
You
please tell me when Nearfield culling feature will be available on
Away3D? I can't wait for that :)
I haven't got the opportunity to report my update from Away3D
1,5 to
2.1 with My Dekort3D app. I can say that along with FP10 the
improvement is massive! Using my test room the framerate jumped
from
10 to 40! fps. And the quality is much better thanks to new
features.
The development of Away3D to make it faster and better is much
bigger
than you said year ago ;)
Regards
Paweł Stanisławczuk
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]