Glad export and mouse are now working for you.
There were indeed quite some updates since 1.5...

 How could I help you?

We most of the time need a bit more than a "it doesn't work" or "its broken", In order to fixe a bug, we first need to be able to reproduce it. Sometimes its easy, sometimes its not, as Away complexity grows, bugs are often little nasty ones... If you have the (strong) feeling something is wrong, try to isolate the problem, and generate a little class reproducing the behavior. Some issues are not allways detectable when we test a "broken feature" because of the way we work, the sequence of our code or even the handlers we use. Many roads are leading to Rome...
So best way for us to test, is following the way you do it.

and we have a dedicated place for this!
http://code.google.com/p/away3d/issues/list

Fabrice


On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote:


Hi!

I'm still having the same error with Renderer.CORRECT_Z_ORDER  as in
my first post. I would like to give you more information, but my
skills are not enough. How could I help you?

The new export is compatible with LW3D, so I don't need to rotate my
models. Thanks for that :)

As for mouse events, in my project I use severel views, and many times
i disable/enable mouseEnabled in models and planes. I digged a little
and found that things work, but in a different way now. Need to update
mouse events in my project to Away3D 2.2.0.

Paweł

On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote:
WOOT, it seems to work!

both issues with the QuadrantRenderer:
1. errors when objects leave the camera view
2. flickering triangles with worng texture-mapping
seem to be resolved.

Great work! Thx Rob

I had some trouble with Events in 2.2 also.
I will take a look to see if this issue is still present

Holger

On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote:

Hey guys

quadrant renderer bug should be fixed in the trunk - if someone could verify
that'd be cool

cheers!

Rob

2008/10/24 Fabrice <[EMAIL PROTECTED]>

Hey pawel,
Just to be sure, I've done some tests loading obj files running the latest trunk and add some mouse event to them... all the mouse events seams to work
normally.

the 2.2 obj parser supports different kinds of objs, even the most ugly
ones often generated by old converters,
mtl parsing was improved to handle some character encoding issue.
Compared to 2.1, none of the updates are affecting the return or the way it
works.

Except conversion right to left handed. After testing in several apps, I've updated it to meet the most common exports. Not only to avoid to have models
rotated 90 degrees into your 3d app
but also because of the new objexporter. In order to get a better workflow. In your case, to prevent to redo your exports, just place back the line of
2.1 where the vertexes are interpreted into the 2.2 version.

We are looking at the other issues.

Fabrice

On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote:

Hi,

I'm trying do upgrade from version 2.1 to 2.2 but I have these
problems (I use the latest ver from svn):

1. Cannot use Renderer.CORRECT_Z_ORDER
When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
these errors:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at away3d.core.render::QuadrantRenderer/getList()
at away3d.core.render::QuadrantRenderer/list()
at away3d.containers::View3D/checkSession()
at away3d.containers::View3D/findHit()
at away3d.containers::View3D/fireMouseEvent()
at away3d.containers::View3D/onMouseOut()

In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't
produce this error.

2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with face on the floor ;) Could You tell me what changes were made here? I try to rotate it but I have a little collision detection and now it's
in a little mess ;) Maybe The best solution would be rotating OBJ
already in 3D modeling application?

3. All My elements: Planes, loaded OBJ are not clickable. I can't
figure out what was changed here.
Did I missed something? Where can I read changes in new version about
this things?

Everyday I look at the poll on away3d.com and my dreamed-of feature: Nearfield culling has less and less chance of winning. I started my
adventure with away3d on 1.0 version, and from this time Nearfield
culling was always most urgent. I would like to start my third major project with Away3D but now the "minus x, plus zoom" workaround really wont do ;). The culling feature in PV3D made me even more hungry ;) I've read in some posts on away3d.dev that it is imminent. Would You
please tell me when Nearfield culling feature will be available on
Away3D? I can't wait for that :)

I haven't got the opportunity to report my update from Away3D 1,5 to
2.1 with My Dekort3D app. I can say that along with FP10 the
improvement is massive! Using my test room the framerate jumped from 10 to 40! fps. And the quality is much better thanks to new features. The development of Away3D to make it faster and better is much bigger
than you said year ago ;)

Regards
Paweł Stanisławczuk

--
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]

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