WOOT, it seems to work!

both issues with the QuadrantRenderer:
1. errors when objects leave the camera view
2. flickering triangles with worng texture-mapping
seem to be resolved.

Great work! Thx Rob

I had some trouble with Events in 2.2 also.
I will take a look to see if this issue is still present

Holger

On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey guys
>
> quadrant renderer bug should be fixed in the trunk - if someone could verify
> that'd be cool
>
> cheers!
>
> Rob
>
> 2008/10/24 Fabrice <[EMAIL PROTECTED]>
>
>
>
>
>
> > Hey pawel,
> > Just to be sure, I've done some tests loading obj files running the latest
> > trunk and add some mouse event to them... all the mouse events seams to work
> > normally.
>
> > the 2.2 obj parser supports different kinds of objs, even the most ugly
> > ones often generated by old converters,
> > mtl parsing was improved to handle some character encoding issue.
> > Compared to 2.1, none of the updates are affecting the return or the way it
> > works.
>
> > Except conversion right to left handed. After testing in several apps, I've
> > updated it to meet the most common exports. Not only to avoid to have models
> > rotated 90 degrees into your 3d app
> > but also because of the new objexporter. In order to get a better workflow.
> > In your case, to prevent to redo your exports, just place back the line of
> > 2.1 where the vertexes are interpreted into the 2.2 version.
>
> > We are looking at the other issues.
>
> > Fabrice
>
> > On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote:
>
> >> Hi,
>
> >> I'm trying do upgrade from version 2.1 to 2.2 but I have these
> >> problems (I use the latest ver from svn):
>
> >> 1. Cannot use Renderer.CORRECT_Z_ORDER
> >> When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
> >> these errors:
> >> TypeError: Error #1009: Cannot access a property or method of a null
> >> object reference.
> >> at away3d.core.render::QuadrantRenderer/getList()
> >> at away3d.core.render::QuadrantRenderer/list()
> >> at away3d.containers::View3D/checkSession()
> >> at away3d.containers::View3D/findHit()
> >> at away3d.containers::View3D/fireMouseEvent()
> >> at away3d.containers::View3D/onMouseOut()
>
> >> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't
> >> produce this error.
>
> >> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with
> >> face on the floor ;) Could You tell me what changes were made here? I
> >> try to rotate it but I have a little collision detection and now it's
> >> in a little mess ;) Maybe The best solution would be rotating OBJ
> >> already in 3D modeling application?
>
> >> 3. All My elements: Planes, loaded OBJ are not clickable. I can't
> >> figure out what was changed here.
> >> Did I missed something? Where can I read changes in new version about
> >> this things?
>
> >> Everyday I look at the poll on away3d.com and my dreamed-of feature:
> >> Nearfield culling has less and less chance of winning. I started my
> >> adventure with away3d on 1.0 version, and from this time Nearfield
> >> culling was always most urgent. I would like to start my third major
> >> project with Away3D but now the "minus x, plus zoom" workaround really
> >> wont do ;). The culling feature in PV3D made me even more hungry ;)
> >> I've read in some posts on away3d.dev that it is imminent. Would You
> >> please tell me when Nearfield culling feature will be available on
> >> Away3D? I can't wait for that :)
>
> >> I haven't got the opportunity to report my update from Away3D 1,5 to
> >> 2.1 with My Dekort3D app. I can say that along with FP10 the
> >> improvement is massive! Using my test room the framerate jumped from
> >> 10 to 40! fps. And the quality is much better thanks to new features.
> >> The development of Away3D to make it faster and better is much bigger
> >> than you said year ago ;)
>
> >> Regards
> >> Paweł Stanisławczuk
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

Reply via email to