This happens automatically as long as you don't move the camera thanks to
the triangle caching, as in this demo:

http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles

Read it and see the code for more info!

Best
-Pete

On Tue, Oct 20, 2009 at 8:14 AM, SasMaster <[email protected]> wrote:

>
> Hi , I am working on optimization of a game I have finished to develop
> with Away3D .I would like to know if there is away to exclude some
> geometry from rendering all the time or exclude at all . I have got a
> plane with a Texture that serves as floor and it almost always static
> (does not transform ) .So that I do not need to render it each frame .
> Thanks in advance




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