This happens automatically as long as you don't move the camera thanks to the triangle caching, as in this demo:
http://www.infiniteturtles.co.uk/blog/awa3d-220-sierpinski-turtles Read it and see the code for more info! Best -Pete On Tue, Oct 20, 2009 at 8:14 AM, SasMaster <[email protected]> wrote: > > Hi , I am working on optimization of a game I have finished to develop > with Away3D .I would like to know if there is away to exclude some > geometry from rendering all the time or exclude at all . I have got a > plane with a Texture that serves as floor and it almost always static > (does not transform ) .So that I do not need to render it each frame . > Thanks in advance -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
