Whenever view.forceUpdate is not set to true, any object3ds with obj3d.ownCanvas = true whose transformations have not changed in regard to the camera's transformation -that is, that look the same to the camera as in the last render cycle-, and whose materials haven't updated, will not be rendered in the current cycle. That's the engine's tri-caching system.
- [away3d] Selective rendering SasMaster
- [away3d] Re: Selective rendering Peter Kapelyan
- [away3d] Re: Selective rendering Li
- [away3d] Re: Selective rendering Michael Iv
- [away3d] Re: Selective rendering ben
- [away3d] Re: Selective rendering Peter Kapelyan
- [away3d] Re: Selective rendering Michael Iv
- [away3d] Re: Selective rendering Peter Kapelyan
- [away3d] Re: Selective rendering Peter Kapelyan
- [away3d] Re: Selective render... Michael Iv
- [away3d] Re: Selective render... Michael Iv
- [away3d] Re: Selective render... Michael Iv
- [away3d] Re: Selective render... Li
