Is the floor always behind everything?

On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]> wrote:

> yourObject.pushback = true ??? Yes because it is quite complex scene with
> some more Objects that wrap the floor so in order t oget right Z sorting off
> total sum of the elements I had to stop doing pushfront and push back stuff
>
>
> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote:
>
>> You can try to add ownCanvas on a ObjectContainer3D, with all the objects
>> together, so that you shouldn't have this problem.
>>
>> -Pete
>>
>>
>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote:
>>
>>> The thing is that this specific plane I cant set to ownCanvas true
>>> because then it sets in front of objects that pop up from hatch that is
>>> inside the floor
>>>
>>>
>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>>>
>>>> Whenever view.forceUpdate is not set to true, any object3ds with
>>>> obj3d.ownCanvas = true whose transformations have not changed in regard to
>>>> the camera's transformation -that is, that look the same to the camera as 
>>>> in
>>>> the last render cycle-, and whose materials haven't updated, will not be
>>>> rendered in the current cycle. That's the engine's tri-caching system.
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


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