Is the floor always behind everything? On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]> wrote:
> yourObject.pushback = true ??? Yes because it is quite complex scene with > some more Objects that wrap the floor so in order t oget right Z sorting off > total sum of the elements I had to stop doing pushfront and push back stuff > > > On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote: > >> You can try to add ownCanvas on a ObjectContainer3D, with all the objects >> together, so that you shouldn't have this problem. >> >> -Pete >> >> >> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote: >> >>> The thing is that this specific plane I cant set to ownCanvas true >>> because then it sets in front of objects that pop up from hatch that is >>> inside the floor >>> >>> >>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >>> >>>> Whenever view.forceUpdate is not set to true, any object3ds with >>>> obj3d.ownCanvas = true whose transformations have not changed in regard to >>>> the camera's transformation -that is, that look the same to the camera as >>>> in >>>> the last render cycle-, and whose materials haven't updated, will not be >>>> rendered in the current cycle. That's the engine's tri-caching system. >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
