You can try to add ownCanvas on a ObjectContainer3D, with all the objects together, so that you shouldn't have this problem.
-Pete On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]> wrote: > The thing is that this specific plane I cant set to ownCanvas true because > then it sets in front of objects that pop up from hatch that is inside the > floor > > > On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: > >> Whenever view.forceUpdate is not set to true, any object3ds with >> obj3d.ownCanvas = true whose transformations have not changed in regard to >> the camera's transformation -that is, that look the same to the camera as in >> the last render cycle-, and whose materials haven't updated, will not be >> rendered in the current cycle. That's the engine's tri-caching system. >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
