You can try to add ownCanvas on a ObjectContainer3D, with all the objects
together, so that you shouldn't have this problem.

-Pete

On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]> wrote:

> The thing is that this specific plane I cant set to ownCanvas true because
> then it sets in front of objects that pop up from hatch that is inside the
> floor
>
>
> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>
>> Whenever view.forceUpdate is not set to true, any object3ds with
>> obj3d.ownCanvas = true whose transformations have not changed in regard to
>> the camera's transformation -that is, that look the same to the camera as in
>> the last render cycle-, and whose materials haven't updated, will not be
>> rendered in the current cycle. That's the engine's tri-caching system.
>>
>
>


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Actionscript 3.0 Flash 3D Graphics Engine

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