Hmm I guess the floor is not behind everything (read before). Did you try
the object container thing?

On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]> wrote:

> Is the floor always behind everything?
>
>
> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]> wrote:
>
>>  yourObject.pushback = true ??? Yes because it is quite complex scene with
>> some more Objects that wrap the floor so in order t oget right Z sorting off
>> total sum of the elements I had to stop doing pushfront and push back stuff
>>
>>
>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> You can try to add ownCanvas on a ObjectContainer3D, with all the objects
>>> together, so that you shouldn't have this problem.
>>>
>>> -Pete
>>>
>>>
>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote:
>>>
>>>> The thing is that this specific plane I cant set to ownCanvas true
>>>> because then it sets in front of objects that pop up from hatch that is
>>>> inside the floor
>>>>
>>>>
>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>>>>
>>>>> Whenever view.forceUpdate is not set to true, any object3ds with
>>>>> obj3d.ownCanvas = true whose transformations have not changed in regard to
>>>>> the camera's transformation -that is, that look the same to the camera as 
>>>>> in
>>>>> the last render cycle-, and whose materials haven't updated, will not be
>>>>> rendered in the current cycle. That's the engine's tri-caching system.
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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