Hmm I guess the floor is not behind everything (read before). Did you try the object container thing?
On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]> wrote: > Is the floor always behind everything? > > > On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]> wrote: > >> yourObject.pushback = true ??? Yes because it is quite complex scene with >> some more Objects that wrap the floor so in order t oget right Z sorting off >> total sum of the elements I had to stop doing pushfront and push back stuff >> >> >> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote: >> >>> You can try to add ownCanvas on a ObjectContainer3D, with all the objects >>> together, so that you shouldn't have this problem. >>> >>> -Pete >>> >>> >>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote: >>> >>>> The thing is that this specific plane I cant set to ownCanvas true >>>> because then it sets in front of objects that pop up from hatch that is >>>> inside the floor >>>> >>>> >>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >>>> >>>>> Whenever view.forceUpdate is not set to true, any object3ds with >>>>> obj3d.ownCanvas = true whose transformations have not changed in regard to >>>>> the camera's transformation -that is, that look the same to the camera as >>>>> in >>>>> the last render cycle-, and whose materials haven't updated, will not be >>>>> rendered in the current cycle. That's the engine's tri-caching system. >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
