yourObject.pushback = true ??? Yes because it is quite complex scene with
some more Objects that wrap the floor so in order t oget right Z sorting off
total sum of the elements I had to stop doing pushfront and push back stuff

On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]> wrote:

> You can try to add ownCanvas on a ObjectContainer3D, with all the objects
> together, so that you shouldn't have this problem.
>
> -Pete
>
>
> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]> wrote:
>
>> The thing is that this specific plane I cant set to ownCanvas true because
>> then it sets in front of objects that pop up from hatch that is inside the
>> floor
>>
>>
>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>>
>>> Whenever view.forceUpdate is not set to true, any object3ds with
>>> obj3d.ownCanvas = true whose transformations have not changed in regard to
>>> the camera's transformation -that is, that look the same to the camera as in
>>> the last render cycle-, and whose materials haven't updated, will not be
>>> rendered in the current cycle. That's the engine's tri-caching system.
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

Reply via email to