yourObject.pushback = true ??? Yes because it is quite complex scene with some more Objects that wrap the floor so in order t oget right Z sorting off total sum of the elements I had to stop doing pushfront and push back stuff
On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]> wrote: > You can try to add ownCanvas on a ObjectContainer3D, with all the objects > together, so that you shouldn't have this problem. > > -Pete > > > On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]> wrote: > >> The thing is that this specific plane I cant set to ownCanvas true because >> then it sets in front of objects that pop up from hatch that is inside the >> floor >> >> >> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >> >>> Whenever view.forceUpdate is not set to true, any object3ds with >>> obj3d.ownCanvas = true whose transformations have not changed in regard to >>> the camera's transformation -that is, that look the same to the camera as in >>> the last render cycle-, and whose materials haven't updated, will not be >>> rendered in the current cycle. That's the engine's tri-caching system. >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
