But I have objects that move inside the ObjectContainer of the room .Will it prevent the renderer from stopping rendering the parts of the room?
On Tue, Oct 20, 2009 at 2:44 PM, Michael Iv <[email protected]> wrote: > Now I am going to try to put own Canvas on the whole Room Class that > extends ObjectContainer .Let s see what I ll get > > On Tue, Oct 20, 2009 at 2:40 PM, Peter Kapelyan <[email protected]>wrote: > >> Hmm I guess the floor is not behind everything (read before). Did you try >> the object container thing? >> >> >> On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]>wrote: >> >>> Is the floor always behind everything? >>> >>> >>> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]>wrote: >>> >>>> yourObject.pushback = true ??? Yes because it is quite complex scene >>>> with some more Objects that wrap the floor so in order t oget right Z >>>> sorting off total sum of the elements I had to stop doing pushfront and >>>> push >>>> back stuff >>>> >>>> >>>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> You can try to add ownCanvas on a ObjectContainer3D, with all the >>>>> objects together, so that you shouldn't have this problem. >>>>> >>>>> -Pete >>>>> >>>>> >>>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> The thing is that this specific plane I cant set to ownCanvas true >>>>>> because then it sets in front of objects that pop up from hatch that is >>>>>> inside the floor >>>>>> >>>>>> >>>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >>>>>> >>>>>>> Whenever view.forceUpdate is not set to true, any object3ds with >>>>>>> obj3d.ownCanvas = true whose transformations have not changed in regard >>>>>>> to >>>>>>> the camera's transformation -that is, that look the same to the camera >>>>>>> as in >>>>>>> the last render cycle-, and whose materials haven't updated, will not be >>>>>>> rendered in the current cycle. That's the engine's tri-caching system. >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > >
