But I have objects that move inside the ObjectContainer of the room .Will it
prevent the renderer from stopping rendering the parts of the room?

On Tue, Oct 20, 2009 at 2:44 PM, Michael Iv <[email protected]> wrote:

> Now I am going to try to put own Canvas on the whole Room Class that
> extends ObjectContainer .Let s see what I ll get
>
> On Tue, Oct 20, 2009 at 2:40 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Hmm I guess the floor is not behind everything (read before). Did you try
>> the object container thing?
>>
>>
>> On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Is the floor always behind everything?
>>>
>>>
>>> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]>wrote:
>>>
>>>>  yourObject.pushback = true ??? Yes because it is quite complex scene
>>>> with some more Objects that wrap the floor so in order t oget right Z
>>>> sorting off total sum of the elements I had to stop doing pushfront and 
>>>> push
>>>> back stuff
>>>>
>>>>
>>>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> You can try to add ownCanvas on a ObjectContainer3D, with all the
>>>>> objects together, so that you shouldn't have this problem.
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote:
>>>>>
>>>>>> The thing is that this specific plane I cant set to ownCanvas true
>>>>>> because then it sets in front of objects that pop up from hatch that is
>>>>>> inside the floor
>>>>>>
>>>>>>
>>>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>>>>>>
>>>>>>> Whenever view.forceUpdate is not set to true, any object3ds with
>>>>>>> obj3d.ownCanvas = true whose transformations have not changed in regard 
>>>>>>> to
>>>>>>> the camera's transformation -that is, that look the same to the camera 
>>>>>>> as in
>>>>>>> the last render cycle-, and whose materials haven't updated, will not be
>>>>>>> rendered in the current cycle. That's the engine's tri-caching system.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>

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