Own canvas does not work when applied to the room object because inside the
room I have translations of objects

On Tue, Oct 20, 2009 at 2:48 PM, Michael Iv <[email protected]> wrote:

> But I have objects that move inside the ObjectContainer of the room .Will
> it prevent the renderer from stopping rendering the parts of the room?
>
>
> On Tue, Oct 20, 2009 at 2:44 PM, Michael Iv <[email protected]> wrote:
>
>> Now I am going to try to put own Canvas on the whole Room Class that
>> extends ObjectContainer .Let s see what I ll get
>>
>> On Tue, Oct 20, 2009 at 2:40 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Hmm I guess the floor is not behind everything (read before). Did you try
>>> the object container thing?
>>>
>>>
>>> On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> Is the floor always behind everything?
>>>>
>>>>
>>>> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]>wrote:
>>>>
>>>>>  yourObject.pushback = true ??? Yes because it is quite complex scene
>>>>> with some more Objects that wrap the floor so in order t oget right Z
>>>>> sorting off total sum of the elements I had to stop doing pushfront and 
>>>>> push
>>>>> back stuff
>>>>>
>>>>>
>>>>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> You can try to add ownCanvas on a ObjectContainer3D, with all the
>>>>>> objects together, so that you shouldn't have this problem.
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote:
>>>>>>
>>>>>>> The thing is that this specific plane I cant set to ownCanvas true
>>>>>>> because then it sets in front of objects that pop up from hatch that is
>>>>>>> inside the floor
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote:
>>>>>>>
>>>>>>>> Whenever view.forceUpdate is not set to true, any object3ds with
>>>>>>>> obj3d.ownCanvas = true whose transformations have not changed in 
>>>>>>>> regard to
>>>>>>>> the camera's transformation -that is, that look the same to the camera 
>>>>>>>> as in
>>>>>>>> the last render cycle-, and whose materials haven't updated, will not 
>>>>>>>> be
>>>>>>>> rendered in the current cycle. That's the engine's tri-caching system.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>

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