Own canvas does not work when applied to the room object because inside the room I have translations of objects
On Tue, Oct 20, 2009 at 2:48 PM, Michael Iv <[email protected]> wrote: > But I have objects that move inside the ObjectContainer of the room .Will > it prevent the renderer from stopping rendering the parts of the room? > > > On Tue, Oct 20, 2009 at 2:44 PM, Michael Iv <[email protected]> wrote: > >> Now I am going to try to put own Canvas on the whole Room Class that >> extends ObjectContainer .Let s see what I ll get >> >> On Tue, Oct 20, 2009 at 2:40 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Hmm I guess the floor is not behind everything (read before). Did you try >>> the object container thing? >>> >>> >>> On Tue, Oct 20, 2009 at 8:38 AM, Peter Kapelyan <[email protected]>wrote: >>> >>>> Is the floor always behind everything? >>>> >>>> >>>> On Tue, Oct 20, 2009 at 8:36 AM, Michael Iv <[email protected]>wrote: >>>> >>>>> yourObject.pushback = true ??? Yes because it is quite complex scene >>>>> with some more Objects that wrap the floor so in order t oget right Z >>>>> sorting off total sum of the elements I had to stop doing pushfront and >>>>> push >>>>> back stuff >>>>> >>>>> >>>>> On Tue, Oct 20, 2009 at 2:33 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> You can try to add ownCanvas on a ObjectContainer3D, with all the >>>>>> objects together, so that you shouldn't have this problem. >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> On Tue, Oct 20, 2009 at 8:30 AM, Michael Iv <[email protected]>wrote: >>>>>> >>>>>>> The thing is that this specific plane I cant set to ownCanvas true >>>>>>> because then it sets in front of objects that pop up from hatch that is >>>>>>> inside the floor >>>>>>> >>>>>>> >>>>>>> On Tue, Oct 20, 2009 at 2:25 PM, Li <[email protected]> wrote: >>>>>>> >>>>>>>> Whenever view.forceUpdate is not set to true, any object3ds with >>>>>>>> obj3d.ownCanvas = true whose transformations have not changed in >>>>>>>> regard to >>>>>>>> the camera's transformation -that is, that look the same to the camera >>>>>>>> as in >>>>>>>> the last render cycle-, and whose materials haven't updated, will not >>>>>>>> be >>>>>>>> rendered in the current cycle. That's the engine's tri-caching system. >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> >
