'ello, anyone? On Mar 24, 3:10 am, Novora <[email protected]> wrote: > Well... Another problem has occurred... > > In my scene, I have balls on a giant cube (to serve as a surface). > > I have two cameras, one from the top, and the other from one of the > ball's perspective. > > The thing is, on the top camera, i can see the top of the cube under > the balls, but from the ball's perspective, i don't see the top of the > cube, and instead can see through it. The faces of the cube also act > weirdly, appearing and disappearing as I rotate my camera. > > I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or > something to that matter, but in Away3D Lite, it seems like we don't > have that... > > Has anyone ever worked with this before? And if so, how did you solve > it? > > Thanks!
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