'ello, anyone?

On Mar 24, 3:10 am, Novora <[email protected]> wrote:
> Well... Another problem has occurred...
>
> In my scene, I have balls on a giant cube (to serve as a surface).
>
> I have two cameras, one from the top, and the other from one of the
> ball's perspective.
>
> The thing is, on the top camera, i can see the top of the cube under
> the balls, but from the ball's perspective, i don't see the top of the
> cube, and instead can see through it. The faces of the cube also act
> weirdly, appearing and disappearing as I rotate my camera.
>
> I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or
> something to that matter, but in Away3D Lite, it seems like we don't
> have that...
>
> Has anyone ever worked with this before? And if so, how did you solve
> it?
>
> Thanks!

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