Flash's stage origin is at the top left. X & Y get larger as you move right and down, respectively.
On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote: > hi all , I was experimenting with getting object's vertex camera.screen() > coordinates . It looks that it is ok except of one thing: the Y coords look > flipped . Is this due to inverted nature of camera projection? or I am > missing something . > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] -- To unsubscribe, reply using "remove me" as the subject.
