Flash's stage origin is at the top left.  X & Y get larger as you move
right and down, respectively.

On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
> hi all , I was experimenting with getting object's vertex camera.screen()
> coordinates . It looks that it is ok except of one thing: the Y coords look
> flipped . Is this due to inverted nature of camera  projection? or I am
> missing something .
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]


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