It is not what the camera.screen returns . it returns vertex position X, Y , Z and i can clearly see that X and Z are right but Y is inverted. what you are talking about is unpojecting to screen .
On Thu, Apr 15, 2010 at 3:33 PM, savagelook <[email protected]>wrote: > Flash's stage origin is at the top left. X & Y get larger as you move > right and down, respectively. > > On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote: > > hi all , I was experimenting with getting object's vertex camera.screen() > > coordinates . It looks that it is ok except of one thing: the Y coords > look > > flipped . Is this due to inverted nature of camera projection? or I am > > missing something . > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.com > > Tel:054-4962254 > > [email protected] > > [email protected] > > > -- > To unsubscribe, reply using "remove me" as the subject. > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
