It is not what the camera.screen returns . it returns vertex position X, Y ,
Z and i can clearly see that X and Z are right  but Y is inverted.
what you are talking about is unpojecting to screen .

On Thu, Apr 15, 2010 at 3:33 PM, savagelook <[email protected]>wrote:

> Flash's stage origin is at the top left.  X & Y get larger as you move
> right and down, respectively.
>
> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
> > hi all , I was experimenting with getting object's vertex camera.screen()
> > coordinates . It looks that it is ok except of one thing: the Y coords
> look
> > flipped . Is this due to inverted nature of camera  projection? or I am
> > missing something .
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
>
> --
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>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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