if you do look at Plane3D, thats correct. Y is inverted.
and i i recall screen makes use of it, or at least similar plane hittest calcs.

Fabrice


On Apr 15, 2010, at 2:37 PM, Michael Iv wrote:

> It is not what the camera.screen returns . it returns vertex position X, Y , 
> Z and i can clearly see that X and Z are right  but Y is inverted. 
> what you are talking about is unpojecting to screen .
> 
> On Thu, Apr 15, 2010 at 3:33 PM, savagelook <[email protected]> 
> wrote:
> Flash's stage origin is at the top left.  X & Y get larger as you move
> right and down, respectively.
> 
> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
> > hi all , I was experimenting with getting object's vertex camera.screen()
> > coordinates . It looks that it is ok except of one thing: the Y coords look
> > flipped . Is this due to inverted nature of camera  projection? or I am
> > missing something .
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
> 
> 
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> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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