do you pass a model that has been rendered? what is type?

Fabrice

On Apr 15, 2010, at 3:25 PM, Michael Iv wrote:

> Fabrice , on the same opportunity I would like to ask also why ScreenVertex  
> .vx and .vy return NaN ?
> 
> On Thu, Apr 15, 2010 at 4:21 PM, Fabrice3D <[email protected]> wrote:
> if you do look at Plane3D, thats correct. Y is inverted.
> and i i recall screen makes use of it, or at least similar plane hittest 
> calcs.
> 
> Fabrice
> 
> 
> On Apr 15, 2010, at 2:37 PM, Michael Iv wrote:
> 
>> It is not what the camera.screen returns . it returns vertex position X, Y , 
>> Z and i can clearly see that X and Z are right  but Y is inverted. 
>> what you are talking about is unpojecting to screen .
>> 
>> On Thu, Apr 15, 2010 at 3:33 PM, savagelook <[email protected]> 
>> wrote:
>> Flash's stage origin is at the top left.  X & Y get larger as you move
>> right and down, respectively.
>> 
>> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
>> > hi all , I was experimenting with getting object's vertex camera.screen()
>> > coordinates . It looks that it is ok except of one thing: the Y coords look
>> > flipped . Is this due to inverted nature of camera  projection? or I am
>> > missing something .
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|www.neurotechresearch.com
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>> 
>> 
>> --
>> To unsubscribe, reply using "remove me" as the subject.
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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