do you pass a model that has been rendered? what is type? Fabrice
On Apr 15, 2010, at 3:25 PM, Michael Iv wrote: > Fabrice , on the same opportunity I would like to ask also why ScreenVertex > .vx and .vy return NaN ? > > On Thu, Apr 15, 2010 at 4:21 PM, Fabrice3D <[email protected]> wrote: > if you do look at Plane3D, thats correct. Y is inverted. > and i i recall screen makes use of it, or at least similar plane hittest > calcs. > > Fabrice > > > On Apr 15, 2010, at 2:37 PM, Michael Iv wrote: > >> It is not what the camera.screen returns . it returns vertex position X, Y , >> Z and i can clearly see that X and Z are right but Y is inverted. >> what you are talking about is unpojecting to screen . >> >> On Thu, Apr 15, 2010 at 3:33 PM, savagelook <[email protected]> >> wrote: >> Flash's stage origin is at the top left. X & Y get larger as you move >> right and down, respectively. >> >> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote: >> > hi all , I was experimenting with getting object's vertex camera.screen() >> > coordinates . It looks that it is ok except of one thing: the Y coords look >> > flipped . Is this due to inverted nature of camera projection? or I am >> > missing something . >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air |3D|Unity|www.neurotechresearch.com >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> >> >> -- >> To unsubscribe, reply using "remove me" as the subject. >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] >
