Oh sorry about that.  Are you accounting for the position of your
view?  Check the example at the bottom of the ScreenVertex doc to see
what I mean: http://away3d.com/livedocs/away3d/core/draw/ScreenVertex.html
I'm using this method in a current project, but I'm only concerned
with the X value that is returned.

On Apr 15, 8:37 am, Michael Iv <[email protected]> wrote:
> It is not what the camera.screen returns . it returns vertex position X, Y ,
> Z and i can clearly see that X and Z are right  but Y is inverted.
> what you are talking about is unpojecting to screen .
>
> On Thu, Apr 15, 2010 at 3:33 PM, savagelook 
> <[email protected]>wrote:
>
>
>
>
>
> > Flash's stage origin is at the top left.  X & Y get larger as you move
> > right and down, respectively.
>
> > On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
> > > hi all , I was experimenting with getting object's vertex camera.screen()
> > > coordinates . It looks that it is ok except of one thing: the Y coords
> > look
> > > flipped . Is this due to inverted nature of camera  projection? or I am
> > > missing something .
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> > --
> > To unsubscribe, reply using "remove me" as the subject.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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