Oh sorry about that. Are you accounting for the position of your view? Check the example at the bottom of the ScreenVertex doc to see what I mean: http://away3d.com/livedocs/away3d/core/draw/ScreenVertex.html I'm using this method in a current project, but I'm only concerned with the X value that is returned.
On Apr 15, 8:37 am, Michael Iv <[email protected]> wrote: > It is not what the camera.screen returns . it returns vertex position X, Y , > Z and i can clearly see that X and Z are right but Y is inverted. > what you are talking about is unpojecting to screen . > > On Thu, Apr 15, 2010 at 3:33 PM, savagelook > <[email protected]>wrote: > > > > > > > Flash's stage origin is at the top left. X & Y get larger as you move > > right and down, respectively. > > > On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote: > > > hi all , I was experimenting with getting object's vertex camera.screen() > > > coordinates . It looks that it is ok except of one thing: the Y coords > > look > > > flipped . Is this due to inverted nature of camera projection? or I am > > > missing something . > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > > -- > > To unsubscribe, reply using "remove me" as the subject. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
