I can see from the Docs that .vx and .vy should return really view screen
coords but the return NaN

On Thu, Apr 15, 2010 at 3:52 PM, savagelook <[email protected]>wrote:

> Oh sorry about that.  Are you accounting for the position of your
> view?  Check the example at the bottom of the ScreenVertex doc to see
> what I mean: http://away3d.com/livedocs/away3d/core/draw/ScreenVertex.html
> I'm using this method in a current project, but I'm only concerned
> with the X value that is returned.
>
> On Apr 15, 8:37 am, Michael Iv <[email protected]> wrote:
> > It is not what the camera.screen returns . it returns vertex position X,
> Y ,
> > Z and i can clearly see that X and Z are right  but Y is inverted.
> > what you are talking about is unpojecting to screen .
> >
> > On Thu, Apr 15, 2010 at 3:33 PM, savagelook <
> [email protected]>wrote:
> >
> >
> >
> >
> >
> > > Flash's stage origin is at the top left.  X & Y get larger as you move
> > > right and down, respectively.
> >
> > > On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
> > > > hi all , I was experimenting with getting object's vertex
> camera.screen()
> > > > coordinates . It looks that it is ok except of one thing: the Y
> coords
> > > look
> > > > flipped . Is this due to inverted nature of camera  projection? or I
> am
> > > > missing something .
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > > --
> > > To unsubscribe, reply using "remove me" as the subject.
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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