Fabrice , on the same opportunity I would like to ask also why ScreenVertex .vx and .vy return NaN ?
On Thu, Apr 15, 2010 at 4:21 PM, Fabrice3D <[email protected]> wrote: > if you do look at Plane3D, thats correct. Y is inverted. > and i i recall screen makes use of it, or at least similar plane hittest > calcs. > > Fabrice > > > On Apr 15, 2010, at 2:37 PM, Michael Iv wrote: > > It is not what the camera.screen returns . it returns vertex position X, Y > , Z and i can clearly see that X and Z are right but Y is inverted. > what you are talking about is unpojecting to screen . > > On Thu, Apr 15, 2010 at 3:33 PM, savagelook > <[email protected]>wrote: > >> Flash's stage origin is at the top left. X & Y get larger as you move >> right and down, respectively. >> >> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote: >> > hi all , I was experimenting with getting object's vertex >> camera.screen() >> > coordinates . It looks that it is ok except of one thing: the Y coords >> look >> > flipped . Is this due to inverted nature of camera projection? or I am >> > missing something . >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air |3D|Unity|www.neurotechresearch.com >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> >> >> -- >> To unsubscribe, reply using "remove me" as the subject. >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
