Fabrice , on the same opportunity I would like to ask also why ScreenVertex
.vx and .vy return NaN ?

On Thu, Apr 15, 2010 at 4:21 PM, Fabrice3D <[email protected]> wrote:

> if you do look at Plane3D, thats correct. Y is inverted.
> and i i recall screen makes use of it, or at least similar plane hittest
> calcs.
>
> Fabrice
>
>
> On Apr 15, 2010, at 2:37 PM, Michael Iv wrote:
>
> It is not what the camera.screen returns . it returns vertex position X, Y
> , Z and i can clearly see that X and Z are right  but Y is inverted.
> what you are talking about is unpojecting to screen .
>
> On Thu, Apr 15, 2010 at 3:33 PM, savagelook 
> <[email protected]>wrote:
>
>> Flash's stage origin is at the top left.  X & Y get larger as you move
>> right and down, respectively.
>>
>> On Apr 15, 5:44 am, Michael Iv <[email protected]> wrote:
>> > hi all , I was experimenting with getting object's vertex
>> camera.screen()
>> > coordinates . It looks that it is ok except of one thing: the Y coords
>> look
>> > flipped . Is this due to inverted nature of camera  projection? or I am
>> > missing something .
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|www.neurotechresearch.com
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>>
>>
>> --
>> To unsubscribe, reply using "remove me" as the subject.
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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