Hi, I'm a programmer type who is trying to get a model from Maya 2010 into some format that Away3D will like. I've done some recreational Away3D programming with flex but, am now trying to virtualize our company's lab so that our customers can walk around it. It's been a very frustrating effort. I started with Sketchup where I completed the model. Found out that the collada output is unusable. The 3DS format was better but, still broken. I am using a trial version of Maya 2010. In order to get it importable, I used Meshlab to fix it up. I am using OpenCollada to get the file out and am able to load it into preFab but, the model is just a white silhouette. I think that there are a few concepts that I just am unaware of. Hoping someone can help me get past this hurdle.
Is there a way to build a single image from my painted Maya model that will provide a texture for all the walls and floor, etc? I was able to load a demo collada file and apply a material in away3D but, i wasn't able to change materials at run time or even get more than one texture to properly load from a simple collada file. If it involves the UV Texture Editor, the UV Texture editor in Maya crashes the application every time I open it. I definitely underestimated this project and would appreciate any insight! -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
