Thanks, I'll check that out.  I just uploaded the collada file if you
have time to take a look.  
http://groups.google.com/group/away3d-dev/web/MayaLab6.dae

On Apr 16, 8:06 am, Fabrice3D <[email protected]> wrote:
> In Prefab if white default map are set its like 99% of cases because of an 
> url error.
>
> --> open menu under windows/loading log
> traces lots of usefull tips about whats happening...
>
> plus you are able to set by hand your map on the mesh(es) and export after 
> that
>
> Fabrice
>
> On Apr 16, 2010, at 2:45 AM, joebass wrote:
>
>
>
> > Hi, I'm a programmer type who is trying to get a model from Maya 2010
> > into some format that Away3D will like.  I've done some recreational
> > Away3D programming with flex but, am now trying to virtualize our
> > company's lab so that our customers can walk around it.  It's been a
> > very frustrating effort.  I started with Sketchup where I completed
> > the model.  Found out that the collada output is unusable.  The 3DS
> > format was better but, still broken.  I am using a trial version of
> > Maya 2010.  In order to get it importable, I used Meshlab to fix it
> > up.  I am using OpenCollada to get the file out and am able to load it
> > into preFab but, the model is just a white silhouette.  I think that
> > there are a few concepts that I just am unaware of.  Hoping someone
> > can help me get past this hurdle.
>
> > Is there a way to build a single image from my painted Maya model that
> > will provide a texture for all the walls and floor, etc?  I was able
> > to load a demo collada file and apply a material in away3D but, i
> > wasn't able to change materials at run time or even get more than one
> > texture to properly load from a simple collada file.  If it involves
> > the UV Texture Editor, the UV Texture editor in Maya crashes the
> > application every time I open it.  I definitely underestimated this
> > project and would appreciate any insight!
>
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