Your program works fine - very cool thanks - it's that my model is only coloring polygons. I did find that I had to put projects in the root because I think the loader may confused when paths have spaces in them.
Can someone explain how to generate a flattened picture like the mario texture example? By deleting user and window preference files, I can run the UV Texture editor in Maya 2010 again but, it isn't showing my polygons as being colored like they are in the model view. Also, I can't see how to output the flattened model as an image to use as a texture for the entire model. On Apr 16, 1:47 pm, Fabrice3D <[email protected]> wrote: > Mmm should trace the url if an atempt to load a texture is made. Gonna > check that. > > Sent from an iPhone without Flash > > On Apr 16, 2010, at 16:57, joebass <[email protected]> wrote: > > > > > It's a lot to ask but, if someone with Maya 2010 and success getting a > > collada file importing smoothly could look at MayaLab4_16.mb to give > > me some more advice about how to go about getting some colors or > > textures on the model, I'd appreciate it. > > > Fabrice, the log just let me know that the file was successfully > > loaded. > > > On Apr 16, 8:10 am, joebass <[email protected]> wrote: > >> Thanks, I'll check that out. I just uploaded the collada file if you > >> have time to take a look. > >> http://groups.google.com/group/away3d-dev/web/MayaLab6.dae > > >> On Apr 16, 8:06 am, Fabrice3D <[email protected]> wrote: > > >>> In Prefab if white default map are set its like 99% of cases > >>> because of an url error. > > >>> --> open menu under windows/loading log > >>> traces lots of usefull tips about whats happening... > > >>> plus you are able to set by hand your map on the mesh(es) and > >>> export after that > > >>> Fabrice > > >>> On Apr 16, 2010, at 2:45 AM, joebass wrote: > > >>>> Hi, I'm a programmer type who is trying to get a model from Maya > >>>> 2010 > >>>> into some format that Away3D will like. I've done some > >>>> recreational > >>>> Away3D programming with flex but, am now trying to virtualize our > >>>> company's lab so that our customers can walk around it. It's > >>>> been a > >>>> very frustrating effort. I started with Sketchup where I completed > >>>> the model. Found out that the collada output is unusable. The 3DS > >>>> format was better but, still broken. I am using a trial version of > >>>> Maya 2010. In order to get it importable, I used Meshlab to fix it > >>>> up. I am using OpenCollada to get the file out and am able to > >>>> load it > >>>> into preFab but, the model is just a white silhouette. I think > >>>> that > >>>> there are a few concepts that I just am unaware of. Hoping someone > >>>> can help me get past this hurdle. > > >>>> Is there a way to build a single image from my painted Maya model > >>>> that > >>>> will provide a texture for all the walls and floor, etc? I was > >>>> able > >>>> to load a demo collada file and apply a material in away3D but, i > >>>> wasn't able to change materials at run time or even get more than > >>>> one > >>>> texture to properly load from a simple collada file. If it > >>>> involves > >>>> the UV Texture Editor, the UV Texture editor in Maya crashes the > >>>> application every time I open it. I definitely underestimated this > >>>> project and would appreciate any insight! > > >>>> -- > >>>> Subscription settings:http://groups.google.com/group/away3d-dev/ > >>>> subscribe?hl=en-Hide quoted text - > > >>> - Show quoted text -- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
