Your program works fine - very cool thanks - it's that my model is
only coloring polygons.  I did find that I had to put projects in the
root because I think the loader may confused when paths have spaces in
them.

Can someone explain how to generate a flattened picture like the mario
texture example?  By deleting user and window preference files, I can
run the UV Texture editor in Maya 2010 again but, it isn't showing my
polygons as being colored like they are in the model view.  Also, I
can't see how to output the flattened model as an image to use as a
texture for the entire model.

On Apr 16, 1:47 pm, Fabrice3D <[email protected]> wrote:
> Mmm should trace the url if an atempt to load a texture is made. Gonna  
> check that.
>
> Sent from an iPhone without Flash
>
> On Apr 16, 2010, at 16:57, joebass <[email protected]> wrote:
>
>
>
> > It's a lot to ask but, if someone with Maya 2010 and success getting a
> > collada file importing smoothly could look at MayaLab4_16.mb to give
> > me some more advice about how to go about getting some colors or
> > textures on the model, I'd appreciate it.
>
> > Fabrice, the log just let me know that the file was successfully
> > loaded.
>
> > On Apr 16, 8:10 am, joebass <[email protected]> wrote:
> >> Thanks, I'll check that out.  I just uploaded the collada file if you
> >> have time to take a look.  
> >> http://groups.google.com/group/away3d-dev/web/MayaLab6.dae
>
> >> On Apr 16, 8:06 am, Fabrice3D <[email protected]> wrote:
>
> >>> In Prefab if white default map are set its like 99% of cases  
> >>> because of an url error.
>
> >>> --> open menu under windows/loading log
> >>> traces lots of usefull tips about whats happening...
>
> >>> plus you are able to set by hand your map on the mesh(es) and  
> >>> export after that
>
> >>> Fabrice
>
> >>> On Apr 16, 2010, at 2:45 AM, joebass wrote:
>
> >>>> Hi, I'm a programmer type who is trying to get a model from Maya  
> >>>> 2010
> >>>> into some format that Away3D will like.  I've done some  
> >>>> recreational
> >>>> Away3D programming with flex but, am now trying to virtualize our
> >>>> company's lab so that our customers can walk around it.  It's  
> >>>> been a
> >>>> very frustrating effort.  I started with Sketchup where I completed
> >>>> the model.  Found out that the collada output is unusable.  The 3DS
> >>>> format was better but, still broken.  I am using a trial version of
> >>>> Maya 2010.  In order to get it importable, I used Meshlab to fix it
> >>>> up.  I am using OpenCollada to get the file out and am able to  
> >>>> load it
> >>>> into preFab but, the model is just a white silhouette.  I think  
> >>>> that
> >>>> there are a few concepts that I just am unaware of.  Hoping someone
> >>>> can help me get past this hurdle.
>
> >>>> Is there a way to build a single image from my painted Maya model  
> >>>> that
> >>>> will provide a texture for all the walls and floor, etc?  I was  
> >>>> able
> >>>> to load a demo collada file and apply a material in away3D but, i
> >>>> wasn't able to change materials at run time or even get more than  
> >>>> one
> >>>> texture to properly load from a simple collada file.  If it  
> >>>> involves
> >>>> the UV Texture Editor, the UV Texture editor in Maya crashes the
> >>>> application every time I open it.  I definitely underestimated this
> >>>> project and would appreciate any insight!
>
> >>>> --
> >>>> Subscription settings:http://groups.google.com/group/away3d-dev/
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