White siluete means that the model can't find your texture. Make sure that the file you load into away has the same relative path to it's texture as it was when you assigned it in Maya

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On Apr 16, 2010, at 3:45 AM, joebass <[email protected]> wrote:

Hi, I'm a programmer type who is trying to get a model from Maya 2010
into some format that Away3D will like.  I've done some recreational
Away3D programming with flex but, am now trying to virtualize our
company's lab so that our customers can walk around it.  It's been a
very frustrating effort.  I started with Sketchup where I completed
the model.  Found out that the collada output is unusable.  The 3DS
format was better but, still broken.  I am using a trial version of
Maya 2010.  In order to get it importable, I used Meshlab to fix it
up.  I am using OpenCollada to get the file out and am able to load it
into preFab but, the model is just a white silhouette.  I think that
there are a few concepts that I just am unaware of.  Hoping someone
can help me get past this hurdle.

Is there a way to build a single image from my painted Maya model that
will provide a texture for all the walls and floor, etc?  I was able
to load a demo collada file and apply a material in away3D but, i
wasn't able to change materials at run time or even get more than one
texture to properly load from a simple collada file.  If it involves
the UV Texture Editor, the UV Texture editor in Maya crashes the
application every time I open it.  I definitely underestimated this
project and would appreciate any insight!


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