Just so no one wastes time helping me troubleshoot, and in case there
are any people as ignorant as I am:  I'm able to get the model loaded
using a single texture that I created with the 3D Paint Tool in Maya
2010.  It saves out an image that I'll probably tweak in photoshop or
something after all the elements are painted so I know what they are.

On Apr 17, 2:30 pm, joebass <[email protected]> wrote:
> Your program works fine - very cool thanks - it's that my model is
> only coloring polygons.  I did find that I had to put projects in the
> root because I think the loader may confused when paths have spaces in
> them.
>
> Can someone explain how to generate a flattened picture like the mario
> texture example?  By deleting user and window preference files, I can
> run the UV Texture editor in Maya 2010 again but, it isn't showing my
> polygons as being colored like they are in the model view.  Also, I
> can't see how to output the flattened model as an image to use as a
> texture for the entire model.
>
> On Apr 16, 1:47 pm, Fabrice3D <[email protected]> wrote:
>
>
>
> > Mmm should trace the url if an atempt to load a texture is made. Gonna  
> > check that.
>
> > Sent from an iPhone without Flash
>
> > On Apr 16, 2010, at 16:57, joebass <[email protected]> wrote:
>
> > > It's a lot to ask but, if someone with Maya 2010 and success getting a
> > > collada file importing smoothly could look at MayaLab4_16.mb to give
> > > me some more advice about how to go about getting some colors or
> > > textures on the model, I'd appreciate it.
>
> > > Fabrice, the log just let me know that the file was successfully
> > > loaded.
>
> > > On Apr 16, 8:10 am, joebass <[email protected]> wrote:
> > >> Thanks, I'll check that out.  I just uploaded the collada file if you
> > >> have time to take a look.  
> > >> http://groups.google.com/group/away3d-dev/web/MayaLab6.dae
>
> > >> On Apr 16, 8:06 am, Fabrice3D <[email protected]> wrote:
>
> > >>> In Prefab if white default map are set its like 99% of cases  
> > >>> because of an url error.
>
> > >>> --> open menu under windows/loading log
> > >>> traces lots of usefull tips about whats happening...
>
> > >>> plus you are able to set by hand your map on the mesh(es) and  
> > >>> export after that
>
> > >>> Fabrice
>
> > >>> On Apr 16, 2010, at 2:45 AM, joebass wrote:
>
> > >>>> Hi, I'm a programmer type who is trying to get a model from Maya  
> > >>>> 2010
> > >>>> into some format that Away3D will like.  I've done some  
> > >>>> recreational
> > >>>> Away3D programming with flex but, am now trying to virtualize our
> > >>>> company's lab so that our customers can walk around it.  It's  
> > >>>> been a
> > >>>> very frustrating effort.  I started with Sketchup where I completed
> > >>>> the model.  Found out that the collada output is unusable.  The 3DS
> > >>>> format was better but, still broken.  I am using a trial version of
> > >>>> Maya 2010.  In order to get it importable, I used Meshlab to fix it
> > >>>> up.  I am using OpenCollada to get the file out and am able to  
> > >>>> load it
> > >>>> into preFab but, the model is just a white silhouette.  I think  
> > >>>> that
> > >>>> there are a few concepts that I just am unaware of.  Hoping someone
> > >>>> can help me get past this hurdle.
>
> > >>>> Is there a way to build a single image from my painted Maya model  
> > >>>> that
> > >>>> will provide a texture for all the walls and floor, etc?  I was  
> > >>>> able
> > >>>> to load a demo collada file and apply a material in away3D but, i
> > >>>> wasn't able to change materials at run time or even get more than  
> > >>>> one
> > >>>> texture to properly load from a simple collada file.  If it  
> > >>>> involves
> > >>>> the UV Texture Editor, the UV Texture editor in Maya crashes the
> > >>>> application every time I open it.  I definitely underestimated this
> > >>>> project and would appreciate any insight!
>
> > >>>> --
> > >>>> Subscription settings:http://groups.google.com/group/away3d-dev/
> > >>>> subscribe?hl=en-Hide quoted text -
>
> > >>> - Show quoted text -- Hide quoted text -
>
> > >> - Show quoted text -- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

Reply via email to