Don't be scared man :) Everyone was once a noobe . Now concerning the triangles disappearance : you should make sure you don't have complex forms with a lot of triangles being close. Try to make your geometry mesh evenly triangulated all over . I would suggest to watch few tutorials from EAT3D.com . They teach how to model low poly models for games ,and you can really gain from that a lot for modeling stuff for Away3D ..
On Sun, Apr 18, 2010 at 12:54 AM, joebass <[email protected]> wrote: > Thanks for the suggestions. I just wanted to post the conclusion in > case any folks were having the same trouble I was. It's working! > Pretty exciting. I still have issues to deal with - flickering and > disappearing triangles but, I know there are a bunch of threads about > that that I'll look through. For now I'm going to do the mindless > work of rough painting the thing. The 3D basics that everyone here > knows are foreign to me. Hard to even know how to phrase questions. > Finally over this hurdle though. Appreciate the help! > > On Apr 17, 5:34 pm, ceesam <[email protected]> wrote: > > Hello Joebass, > > > > I have been using maya 2009 with away3dlite(and papervision3d). I'm > > using autodesk's collada exporter for papervision, but it seems away3d > > works better with opencollada(because latter doesn't plit vertex, uv > > etc data with \n after each vertex/uv point). I just googled this > > tutorial for uv-mapping, it seems to have basics in it but you can > > find tons of uv-mapping tutorials for your purposes: > http://www.jawa9000.com/Technical/UVs/UVs.htm > > > > I hope this helps and indeed was something you were looking for. > > > > Cheers, > > ceesam > > > > On Apr 17, 9:30 pm, joebass <[email protected]> wrote: > > > > > > > > > Your program works fine - very cool thanks - it's that my model is > > > only coloring polygons. I did find that I had to put projects in the > > > root because I think the loader may confused when paths have spaces in > > > them. > > > > > Can someone explain how to generate a flattened picture like the mario > > > texture example? By deleting user and window preference files, I can > > > run the UV Texture editor in Maya 2010 again but, it isn't showing my > > > polygons as being colored like they are in the model view. Also, I > > > can't see how to output the flattened model as an image to use as a > > > texture for the entire model. > > > > > On Apr 16, 1:47 pm, Fabrice3D <[email protected]> wrote: > > > > > > Mmm should trace the url if an atempt to load a texture is made. > Gonna > > > > check that. > > > > > > Sent from an iPhone without Flash > > > > > > On Apr 16, 2010, at 16:57, joebass <[email protected]> > wrote: > > > > > > > It's a lot to ask but, if someone with Maya 2010 and success > getting a > > > > > collada file importing smoothly could look at MayaLab4_16.mb to > give > > > > > me some more advice about how to go about getting some colors or > > > > > textures on the model, I'd appreciate it. > > > > > > > Fabrice, the log just let me know that the file was successfully > > > > > loaded. > > > > > > > On Apr 16, 8:10 am, joebass <[email protected]> wrote: > > > > >> Thanks, I'll check that out. I just uploaded the collada file if > you > > > > >> have time to take a look. > http://groups.google.com/group/away3d-dev/web/MayaLab6.dae > > > > > > >> On Apr 16, 8:06 am, Fabrice3D <[email protected]> wrote: > > > > > > >>> In Prefab if white default map are set its like 99% of cases > > > > >>> because of an url error. > > > > > > >>> --> open menu under windows/loading log > > > > >>> traces lots of usefull tips about whats happening... > > > > > > >>> plus you are able to set by hand your map on the mesh(es) and > > > > >>> export after that > > > > > > >>> Fabrice > > > > > > >>> On Apr 16, 2010, at 2:45 AM, joebass wrote: > > > > > > >>>> Hi, I'm a programmer type who is trying to get a model from Maya > > > > > >>>> 2010 > > > > >>>> into some format that Away3D will like. I've done some > > > > >>>> recreational > > > > >>>> Away3D programming with flex but, am now trying to virtualize > our > > > > >>>> company's lab so that our customers can walk around it. It's > > > > >>>> been a > > > > >>>> very frustrating effort. I started with Sketchup where I > completed > > > > >>>> the model. Found out that the collada output is unusable. The > 3DS > > > > >>>> format was better but, still broken. I am using a trial version > of > > > > >>>> Maya 2010. In order to get it importable, I used Meshlab to fix > it > > > > >>>> up. I am using OpenCollada to get the file out and am able to > > > > >>>> load it > > > > >>>> into preFab but, the model is just a white silhouette. I think > > > > > >>>> that > > > > >>>> there are a few concepts that I just am unaware of. Hoping > someone > > > > >>>> can help me get past this hurdle. > > > > > > >>>> Is there a way to build a single image from my painted Maya > model > > > > >>>> that > > > > >>>> will provide a texture for all the walls and floor, etc? I was > > > > > >>>> able > > > > >>>> to load a demo collada file and apply a material in away3D but, > i > > > > >>>> wasn't able to change materials at run time or even get more > than > > > > >>>> one > > > > >>>> texture to properly load from a simple collada file. If it > > > > >>>> involves > > > > >>>> the UV Texture Editor, the UV Texture editor in Maya crashes the > > > > >>>> application every time I open it. I definitely underestimated > this > > > > >>>> project and would appreciate any insight! > > > > > > >>>> -- > > > > >>>> Subscription settings: > http://groups.google.com/group/away3d-dev/ > > > > >>>> subscribe?hl=en-Hide quoted text - > > > > > > >>> - Show quoted text -- Hide quoted text - > > > > > > >> - Show quoted text -- Hide quoted text - > > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text - > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
