I'm no longer getting that error message.  Thanks for fixing that.
There probably is an issue with my models.  I'm a fairly new user to
Blender.

The sorting issue does seem to occur with the meshes that are
outlined.

Was there a problem with the way the previous version was outlining
meshes?



On Aug 1, 8:34 pm, Rob Bateman <[email protected]> wrote:
> Hey abowman
>
> this could be because you are loading a model that has some null uv
> coordinate values in its faces? I've uploaded a patch to the svn that should
> address these errors - let me know if it fixes the problem
>
> the sorting differences you are seeing should only be present on the objects
> that are using the outline material - is that the case? This is necessary
> for outlines to be consistently sorted so that they never overlap faces -
> something requried for a uniform look to the outline material
>
> Rob
>
>
>
>
>
> On Sat, Jul 31, 2010 at 5:44 PM, abowman <[email protected]> wrote:
> > I'm also occasionally seeing this error which I do not see before.
>
> > TypeError: Error #1010: A term is undefined and has no properties.
> >        at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201]
> >        at away3d.core.utils::HitManager/checkPrimitive()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\core\utils\HitManager.as:107]
> >        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\core\utils\HitManager.as:65]
> >        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
> >        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
> >        at away3d.core.utils::HitManager/findHit()[C:\dev\away3d\fp10\Away3D
> > \src\away3d\core\utils\HitManager.as:259]
> >        at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\containers\View3D.as:583]
> >        at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev\away3d
> > \fp10\Away3D\src\away3d\containers\View3D.as:840]
> >        at away3d.containers::View3D/render()[C:\dev\away3d\fp10\Away3D\src
> > \away3d\containers\View3D.as:808]
>
> > On Jul 31, 11:40 am, abowman <[email protected]> wrote:
> > > The outlining is working now.  Thanks.
>
> > > It looks like I'm having a z-sorting issue now that I wasn't having
> > > before the update.  I've made an animal that has separate meshes for
> > > head, nose, eyes.  Before I could see the eyes and nose perfectly. Now
> > > I can barely see them.
>
> > > If I can find some time,  I'll put together an example that
> > > demonstrates the problem.
>
> > > On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:
>
> > > > Hey abowman
>
> > > > yes, you're right - there was a problem with outlines in the update.
> > problem
> > > > has been patched - should work now if you update your svn
>
> > > > cheers
>
> > > > Rob
>
> > > > On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:
> > > > > I just updated and outlining meshes is no longer working for me.
>
> > > > > I haven't updated in a few months.  So I'm not sure if it was this
> > > > > update that broke it.
>
> > > > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > > > > > Hey Guys
>
> > > > > > I've just made an update to the fp10 main engine that is the first
> > in a
> > > > > > series of optimising updates. This one is a little boring in terms
> > of
> > > > > what
> > > > > > it does, but i'll just go over the basics of whats changed
>
> > > > > > drawprimitives replaced by data arrays in all areas of engine
> > > > > > all sprites now inherit form sprite3d and require the method
> > addSprite to
> > > > > be
> > > > > > used on scene objects
> > > > > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now
> > the
> > > > > root
> > > > > > class for what was iprimitiveconsumer, and iprimitiveprovider is
> > now a
> > > > > > single projection class primitiveprojector
> > > > > > all projectors merged into primitiveprojector
> > > > > > session classes renamed and moved to their own package
> > > > > away3d.core.session
>
> > > > > > the first change has caused the most code updates, but from the
> > outside
> > > > > this
> > > > > > should not affect any application of the engine. the others updates
> > could
> > > > > > have minor effects that require a method rename or import rehash,
> > but
> > > > > other
> > > > > > than that, no functionality should be affected. let me know if this
> > is
> > > > > > otherwise for you!
>
> > > > > > cheers
>
> > > > > > Rob
>
> > > > > > --
> > > > > > Rob Bateman
> > > > > > Flash Development & Consultancy
>
> > > > > > [email protected]
>
> > > > --
> > > > Rob Bateman
> > > > Flash Development & Consultancy
>
> > > > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected] Hide quoted 
> text -
>
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