Hey abowman

this could be because you are loading a model that has some null uv
coordinate values in its faces? I've uploaded a patch to the svn that should
address these errors - let me know if it fixes the problem

the sorting differences you are seeing should only be present on the objects
that are using the outline material - is that the case? This is necessary
for outlines to be consistently sorted so that they never overlap faces -
something requried for a uniform look to the outline material

Rob

On Sat, Jul 31, 2010 at 5:44 PM, abowman <[email protected]> wrote:

> I'm also occasionally seeing this error which I do not see before.
>
> TypeError: Error #1010: A term is undefined and has no properties.
>        at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d
> \fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201]
>        at away3d.core.utils::HitManager/checkPrimitive()[C:\dev\away3d
> \fp10\Away3D\src\away3d\core\utils\HitManager.as:107]
>        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> \fp10\Away3D\src\away3d\core\utils\HitManager.as:65]
>        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> \fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
>        at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
> \fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
>        at away3d.core.utils::HitManager/findHit()[C:\dev\away3d\fp10\Away3D
> \src\away3d\core\utils\HitManager.as:259]
>        at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d
> \fp10\Away3D\src\away3d\containers\View3D.as:583]
>        at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev\away3d
> \fp10\Away3D\src\away3d\containers\View3D.as:840]
>        at away3d.containers::View3D/render()[C:\dev\away3d\fp10\Away3D\src
> \away3d\containers\View3D.as:808]
>
>
>
> On Jul 31, 11:40 am, abowman <[email protected]> wrote:
> > The outlining is working now.  Thanks.
> >
> > It looks like I'm having a z-sorting issue now that I wasn't having
> > before the update.  I've made an animal that has separate meshes for
> > head, nose, eyes.  Before I could see the eyes and nose perfectly. Now
> > I can barely see them.
> >
> > If I can find some time,  I'll put together an example that
> > demonstrates the problem.
> >
> > On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:
> >
> > > Hey abowman
> >
> > > yes, you're right - there was a problem with outlines in the update.
> problem
> > > has been patched - should work now if you update your svn
> >
> > > cheers
> >
> > > Rob
> >
> > > On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:
> > > > I just updated and outlining meshes is no longer working for me.
> >
> > > > I haven't updated in a few months.  So I'm not sure if it was this
> > > > update that broke it.
> >
> > > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
> > > > > Hey Guys
> >
> > > > > I've just made an update to the fp10 main engine that is the first
> in a
> > > > > series of optimising updates. This one is a little boring in terms
> of
> > > > what
> > > > > it does, but i'll just go over the basics of whats changed
> >
> > > > > drawprimitives replaced by data arrays in all areas of engine
> > > > > all sprites now inherit form sprite3d and require the method
> addSprite to
> > > > be
> > > > > used on scene objects
> > > > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now
> the
> > > > root
> > > > > class for what was iprimitiveconsumer, and iprimitiveprovider is
> now a
> > > > > single projection class primitiveprojector
> > > > > all projectors merged into primitiveprojector
> > > > > session classes renamed and moved to their own package
> > > > away3d.core.session
> >
> > > > > the first change has caused the most code updates, but from the
> outside
> > > > this
> > > > > should not affect any application of the engine. the others updates
> could
> > > > > have minor effects that require a method rename or import rehash,
> but
> > > > other
> > > > > than that, no functionality should be affected. let me know if this
> is
> > > > > otherwise for you!
> >
> > > > > cheers
> >
> > > > > Rob
> >
> > > > > --
> > > > > Rob Bateman
> > > > > Flash Development & Consultancy
> >
> > > > > [email protected]
> >
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
> >
> > > [email protected]
> >
> >
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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