Hey abowman this could be because you are loading a model that has some null uv coordinate values in its faces? I've uploaded a patch to the svn that should address these errors - let me know if it fixes the problem
the sorting differences you are seeing should only be present on the objects that are using the outline material - is that the case? This is necessary for outlines to be consistently sorted so that they never overlap faces - something requried for a uniform look to the outline material Rob On Sat, Jul 31, 2010 at 5:44 PM, abowman <[email protected]> wrote: > I'm also occasionally seeing this error which I do not see before. > > TypeError: Error #1010: A term is undefined and has no properties. > at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d > \fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201] > at away3d.core.utils::HitManager/checkPrimitive()[C:\dev\away3d > \fp10\Away3D\src\away3d\core\utils\HitManager.as:107] > at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d > \fp10\Away3D\src\away3d\core\utils\HitManager.as:65] > at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d > \fp10\Away3D\src\away3d\core\utils\HitManager.as:68] > at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d > \fp10\Away3D\src\away3d\core\utils\HitManager.as:68] > at away3d.core.utils::HitManager/findHit()[C:\dev\away3d\fp10\Away3D > \src\away3d\core\utils\HitManager.as:259] > at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d > \fp10\Away3D\src\away3d\containers\View3D.as:583] > at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev\away3d > \fp10\Away3D\src\away3d\containers\View3D.as:840] > at away3d.containers::View3D/render()[C:\dev\away3d\fp10\Away3D\src > \away3d\containers\View3D.as:808] > > > > On Jul 31, 11:40 am, abowman <[email protected]> wrote: > > The outlining is working now. Thanks. > > > > It looks like I'm having a z-sorting issue now that I wasn't having > > before the update. I've made an animal that has separate meshes for > > head, nose, eyes. Before I could see the eyes and nose perfectly. Now > > I can barely see them. > > > > If I can find some time, I'll put together an example that > > demonstrates the problem. > > > > On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote: > > > > > Hey abowman > > > > > yes, you're right - there was a problem with outlines in the update. > problem > > > has been patched - should work now if you update your svn > > > > > cheers > > > > > Rob > > > > > On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote: > > > > I just updated and outlining meshes is no longer working for me. > > > > > > I haven't updated in a few months. So I'm not sure if it was this > > > > update that broke it. > > > > > > On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote: > > > > > Hey Guys > > > > > > > I've just made an update to the fp10 main engine that is the first > in a > > > > > series of optimising updates. This one is a little boring in terms > of > > > > what > > > > > it does, but i'll just go over the basics of whats changed > > > > > > > drawprimitives replaced by data arrays in all areas of engine > > > > > all sprites now inherit form sprite3d and require the method > addSprite to > > > > be > > > > > used on scene objects > > > > > iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now > the > > > > root > > > > > class for what was iprimitiveconsumer, and iprimitiveprovider is > now a > > > > > single projection class primitiveprojector > > > > > all projectors merged into primitiveprojector > > > > > session classes renamed and moved to their own package > > > > away3d.core.session > > > > > > > the first change has caused the most code updates, but from the > outside > > > > this > > > > > should not affect any application of the engine. the others updates > could > > > > > have minor effects that require a method rename or import rehash, > but > > > > other > > > > > than that, no functionality should be affected. let me know if this > is > > > > > otherwise for you! > > > > > > > cheers > > > > > > > Rob > > > > > > > -- > > > > > Rob Bateman > > > > > Flash Development & Consultancy > > > > > > > [email protected] > > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > > [email protected] > > > > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
