Drop your model in Prefab, if something's wrong with uv's you'll get a warning...

Sent from an iPhone without Flash

On Aug 2, 2010, at 5:33, abowman <[email protected]> wrote:

I'm no longer getting that error message.  Thanks for fixing that.
There probably is an issue with my models.  I'm a fairly new user to
Blender.

The sorting issue does seem to occur with the meshes that are
outlined.

Was there a problem with the way the previous version was outlining
meshes?



On Aug 1, 8:34 pm, Rob Bateman <[email protected]> wrote:
Hey abowman

this could be because you are loading a model that has some null uv
coordinate values in its faces? I've uploaded a patch to the svn that should
address these errors - let me know if it fixes the problem

the sorting differences you are seeing should only be present on the objects that are using the outline material - is that the case? This is necessary for outlines to be consistently sorted so that they never overlap faces -
something requried for a uniform look to the outline material

Rob





On Sat, Jul 31, 2010 at 5:44 PM, abowman <[email protected]> wrote:
I'm also occasionally seeing this error which I do not see before.

TypeError: Error #1010: A term is undefined and has no properties.
       at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201]
at away3d.core.utils::HitManager/checkPrimitive()[C:\dev \away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:107]
       at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:65]
       at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
       at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
at away3d.core.utils::HitManager/findHit()[C:\dev\away3d \fp10\Away3D
\src\away3d\core\utils\HitManager.as:259]
       at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d
\fp10\Away3D\src\away3d\containers\View3D.as:583]
at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev \away3d
\fp10\Away3D\src\away3d\containers\View3D.as:840]
at away3d.containers::View3D/render()[C:\dev\away3d \fp10\Away3D\src
\away3d\containers\View3D.as:808]

On Jul 31, 11:40 am, abowman <[email protected]> wrote:
The outlining is working now.  Thanks.

It looks like I'm having a z-sorting issue now that I wasn't having
before the update. I've made an animal that has separate meshes for head, nose, eyes. Before I could see the eyes and nose perfectly. Now
I can barely see them.

If I can find some time,  I'll put together an example that
demonstrates the problem.

On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:

Hey abowman

yes, you're right - there was a problem with outlines in the update.
problem
has been patched - should work now if you update your svn

cheers

Rob

On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]> wrote:
I just updated and outlining meshes is no longer working for me.

I haven't updated in a few months. So I'm not sure if it was this
update that broke it.

On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
Hey Guys

I've just made an update to the fp10 main engine that is the first
in a
series of optimising updates. This one is a little boring in terms
of
what
it does, but i'll just go over the basics of whats changed

drawprimitives replaced by data arrays in all areas of engine
all sprites now inherit form sprite3d and require the method
addSprite to
be
used on scene objects
iprimitiveprovider and iprimitiveconsumer deleted. Renderer is now
the
root
class for what was iprimitiveconsumer, and iprimitiveprovider is
now a
single projection class primitiveprojector
all projectors merged into primitiveprojector
session classes renamed and moved to their own package
away3d.core.session

the first change has caused the most code updates, but from the
outside
this
should not affect any application of the engine. the others updates
could
have minor effects that require a method rename or import rehash,
but
other
than that, no functionality should be affected. let me know if this
is
otherwise for you!

cheers

Rob

--
Rob Bateman
Flash Development & Consultancy

[email protected]

--
Rob Bateman
Flash Development & Consultancy

[email protected]

--
Rob Bateman
Flash Development & Consultancy

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