Drop your model in Prefab, if something's wrong with uv's you'll get a
warning...
Sent from an iPhone without Flash
On Aug 2, 2010, at 5:33, abowman <[email protected]> wrote:
I'm no longer getting that error message. Thanks for fixing that.
There probably is an issue with my models. I'm a fairly new user to
Blender.
The sorting issue does seem to occur with the meshes that are
outlined.
Was there a problem with the way the previous version was outlining
meshes?
On Aug 1, 8:34 pm, Rob Bateman <[email protected]> wrote:
Hey abowman
this could be because you are loading a model that has some null uv
coordinate values in its faces? I've uploaded a patch to the svn
that should
address these errors - let me know if it fixes the problem
the sorting differences you are seeing should only be present on
the objects
that are using the outline material - is that the case? This is
necessary
for outlines to be consistently sorted so that they never overlap
faces -
something requried for a uniform look to the outline material
Rob
On Sat, Jul 31, 2010 at 5:44 PM, abowman <[email protected]> wrote:
I'm also occasionally seeing this error which I do not see before.
TypeError: Error #1010: A term is undefined and has no properties.
at away3d.core.utils::ViewSourceObject/getUVT()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\ViewSourceObject.as:201]
at away3d.core.utils::HitManager/checkPrimitive()[C:\dev
\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:107]
at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:65]
at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
at away3d.core.utils::HitManager/checkSession()[C:\dev\away3d
\fp10\Away3D\src\away3d\core\utils\HitManager.as:68]
at away3d.core.utils::HitManager/findHit()[C:\dev\away3d
\fp10\Away3D
\src\away3d\core\utils\HitManager.as:259]
at away3d.containers::View3D/fireMouseEvent()[C:\dev\away3d
\fp10\Away3D\src\away3d\containers\View3D.as:583]
at away3d.containers::View3D/fireMouseMoveEvent()[C:\dev
\away3d
\fp10\Away3D\src\away3d\containers\View3D.as:840]
at away3d.containers::View3D/render()[C:\dev\away3d
\fp10\Away3D\src
\away3d\containers\View3D.as:808]
On Jul 31, 11:40 am, abowman <[email protected]> wrote:
The outlining is working now. Thanks.
It looks like I'm having a z-sorting issue now that I wasn't having
before the update. I've made an animal that has separate meshes
for
head, nose, eyes. Before I could see the eyes and nose
perfectly. Now
I can barely see them.
If I can find some time, I'll put together an example that
demonstrates the problem.
On Jul 30, 11:50 am, Rob Bateman <[email protected]> wrote:
Hey abowman
yes, you're right - there was a problem with outlines in the
update.
problem
has been patched - should work now if you update your svn
cheers
Rob
On Fri, Jul 30, 2010 at 12:49 PM, abowman <[email protected]>
wrote:
I just updated and outlining meshes is no longer working for me.
I haven't updated in a few months. So I'm not sure if it was
this
update that broke it.
On Jul 29, 7:18 am, Rob Bateman <[email protected]> wrote:
Hey Guys
I've just made an update to the fp10 main engine that is the
first
in a
series of optimising updates. This one is a little boring in
terms
of
what
it does, but i'll just go over the basics of whats changed
drawprimitives replaced by data arrays in all areas of engine
all sprites now inherit form sprite3d and require the method
addSprite to
be
used on scene objects
iprimitiveprovider and iprimitiveconsumer deleted. Renderer is
now
the
root
class for what was iprimitiveconsumer, and iprimitiveprovider is
now a
single projection class primitiveprojector
all projectors merged into primitiveprojector
session classes renamed and moved to their own package
away3d.core.session
the first change has caused the most code updates, but from the
outside
this
should not affect any application of the engine. the others
updates
could
have minor effects that require a method rename or import
rehash,
but
other
than that, no functionality should be affected. let me know if
this
is
otherwise for you!
cheers
Rob
--
Rob Bateman
Flash Development & Consultancy
[email protected]
--
Rob Bateman
Flash Development & Consultancy
[email protected]
--
Rob Bateman
Flash Development & Consultancy
[email protected] Hide
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