I will add these changes On Tue, Jan 11, 2011 at 11:30 PM, Peter Kapelyan <[email protected]>wrote:
> I still see typos! > > (Just joking). I get almost the same performance, no thanks to a quad core > monster. Any chance you can set the frame rate to at least 100, more like > 999 if possible? The Flare one on firefox seems steady at 50-60, while > away3d dips down to 45-60 or so from time to time. But both seem like 60 to > me. So setting to more FPS (999) will be better and might show the max. > > Last but not least can you use the same stats hopefully? A different stat > screen might average the FPS (and possibly) memory a bit differently. So > it's not really fair in that aspect. > > -Pete > > > On Tue, Jan 11, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote: > >> Guys don't test in IE8 .I am getting Some weird behavior for Flare version >> >> >> On Tue, Jan 11, 2011 at 11:16 PM, Michael Iv <[email protected]>wrote: >> >>> Found it , the camera controller in Flare3D still is not fixed .Going to >>> fix it ... >>> >>> >>> On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]>wrote: >>> >>>> that is interesting ,because I get the same dimensions in both... But I >>>> checked in Firefox and Chrome only . >>>> >>>> >>>> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield >>>> <[email protected]>wrote: >>>> >>>>> Much closer, though the size of the rendered view still differs which >>>>> affects performance quite a bit. If I scrunch the window until they are >>>>> same size, there is very little difference on my machine: >>>>> >>>>> - Away3D give 33 fps >>>>> - Flare3D gives 30-31 fps >>>>> >>>>> I know you say in the text you fixed the viewport sizes to be same, but >>>>> they're just not in my IE view of the demos. >>>>> >>>>> Cheers, >>>>> >>>>> BW >>>>> >>>>> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> Updated test for Away3D and Flare3D >>>>>> >>>>>> >>>>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/ >>>>>> >>>>>> Feel free to criticize guys (but just give me a favor ,forget the >>>>>> grammar stuff ) >>>>>> >>>>>> >>>>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote: >>>>>> >>>>>>> No problem Pete .I like critic as it helps to improve. However I am >>>>>>> going to rewrite the article especially the flash examples to give a >>>>>>> better >>>>>>> benchmark.(Should stop coding at nights ... :) >>>>>>> >>>>>>> >>>>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> Hey Bob and abowman, thanks for that, it really made my day :) >>>>>>>> >>>>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh >>>>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my >>>>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the >>>>>>>> English >>>>>>>> language you can find. Because you are a pro, and the subject matter is >>>>>>>> technical, I don't think it would have mattered if it was written in >>>>>>>> Hebrew >>>>>>>> or any other language. Take a look at http://blog.r3c7.net/ for >>>>>>>> instance, probably the best blog about flash 3d that exists, even if I >>>>>>>> can't >>>>>>>> read a single word. >>>>>>>> >>>>>>>> And finally, thank you for sharing the info! Not many people at all >>>>>>>> on this earth could have done a better job. >>>>>>>> >>>>>>>> -Pete >>>>>>>> >>>>>>>> >>>>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the >>>>>>>>> language and a grammar issue.Also I still believe that Away3D is the >>>>>>>>> best >>>>>>>>> not only among open source engines. AwayLite was not tested as I >>>>>>>>> personally >>>>>>>>> believe it would be unfair as it is light weight engine with lots of >>>>>>>>> features striped out from it. Flare3D is pretty stuffed just like >>>>>>>>> Away3D >>>>>>>>> (although in terms of the toolbox versatility Away still wins) >>>>>>>>> therefore >>>>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can >>>>>>>>> guess >>>>>>>>> without testing that AwayLite will take over because the performance >>>>>>>>> gain of >>>>>>>>> FLARE in comparison to Away3D is not that significant so far . >>>>>>>>> >>>>>>>>> Best regards, >>>>>>>>> Michael >>>>>>>>> >>>>>>>>> >>>>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> The two views definitely render differently so cannot be >>>>>>>>>> representative are a true benchmark. Both need to render exactly the >>>>>>>>>> same. I >>>>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to >>>>>>>>>> travel >>>>>>>>>> around the scene on a fixed path to show performance with high poly >>>>>>>>>> counts >>>>>>>>>> and low. >>>>>>>>>> >>>>>>>>>> A longer term graph of FPS may also be more useful as a comparison >>>>>>>>>> rather than a fluctuating counter + average fps. >>>>>>>>>> >>>>>>>>>> I certainly think benchmarks are very useful in the decision of >>>>>>>>>> which engine to choose but there are so many other factors including >>>>>>>>>> the >>>>>>>>>> open source aspect and the support give from the team behind the >>>>>>>>>> product. I >>>>>>>>>> can't speak for Flare3D but Away3D certainly has that team and >>>>>>>>>> support. >>>>>>>>>> >>>>>>>>>> As you can see from the reaction of people so far, providing a >>>>>>>>>> benchmarking example is going to be open to a lot of criticism as >>>>>>>>>> people try >>>>>>>>>> to defend their favored product - which is only natural, but also >>>>>>>>>> try to >>>>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity >>>>>>>>>> of the >>>>>>>>>> benchmark. >>>>>>>>>> >>>>>>>>>> You may also want (if you plan to evolve this) do a feature >>>>>>>>>> comparison - Away3Dlite or other engines, could then be included in >>>>>>>>>> the >>>>>>>>>> comparison. >>>>>>>>>> >>>>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in >>>>>>>>>> this case it doesn't - yet - hit the mark and still requires work. >>>>>>>>>> >>>>>>>>>> Greg >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Michael Ivanov ,Programmer >>>>>>>>> Neurotech Solutions Ltd. >>>>>>>>> Flex|Air |3D|Unity| >>>>>>>>> www.neurotechresearch.com >>>>>>>>> http://blog.alladvanced.net >>>>>>>>> Tel:054-4962254 >>>>>>>>> [email protected] >>>>>>>>> [email protected] >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ___________________ >>>>>>>> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>> >>>>>>>> HTTP://AWAY3D.COM <http://away3d.com/> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Michael Ivanov ,Programmer >>>>>>> Neurotech Solutions Ltd. >>>>>>> Flex|Air |3D|Unity| >>>>>>> www.neurotechresearch.com >>>>>>> http://blog.alladvanced.net >>>>>>> Tel:054-4962254 >>>>>>> [email protected] >>>>>>> [email protected] >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
