Guys don't test in IE8 .I am getting Some weird behavior for Flare version On Tue, Jan 11, 2011 at 11:16 PM, Michael Iv <[email protected]> wrote:
> Found it , the camera controller in Flare3D still is not fixed .Going to > fix it ... > > > On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]>wrote: > >> that is interesting ,because I get the same dimensions in both... But I >> checked in Firefox and Chrome only . >> >> >> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]>wrote: >> >>> Much closer, though the size of the rendered view still differs which >>> affects performance quite a bit. If I scrunch the window until they are >>> same size, there is very little difference on my machine: >>> >>> - Away3D give 33 fps >>> - Flare3D gives 30-31 fps >>> >>> I know you say in the text you fixed the viewport sizes to be same, but >>> they're just not in my IE view of the demos. >>> >>> Cheers, >>> >>> BW >>> >>> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote: >>> >>>> Updated test for Away3D and Flare3D >>>> >>>> >>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/ >>>> >>>> Feel free to criticize guys (but just give me a favor ,forget the >>>> grammar stuff ) >>>> >>>> >>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote: >>>> >>>>> No problem Pete .I like critic as it helps to improve. However I am >>>>> going to rewrite the article especially the flash examples to give a >>>>> better >>>>> benchmark.(Should stop coding at nights ... :) >>>>> >>>>> >>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> Hey Bob and abowman, thanks for that, it really made my day :) >>>>>> >>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh >>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my >>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the >>>>>> English >>>>>> language you can find. Because you are a pro, and the subject matter is >>>>>> technical, I don't think it would have mattered if it was written in >>>>>> Hebrew >>>>>> or any other language. Take a look at http://blog.r3c7.net/ for >>>>>> instance, probably the best blog about flash 3d that exists, even if I >>>>>> can't >>>>>> read a single word. >>>>>> >>>>>> And finally, thank you for sharing the info! Not many people at all on >>>>>> this earth could have done a better job. >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote: >>>>>> >>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the >>>>>>> language and a grammar issue.Also I still believe that Away3D is the >>>>>>> best >>>>>>> not only among open source engines. AwayLite was not tested as I >>>>>>> personally >>>>>>> believe it would be unfair as it is light weight engine with lots of >>>>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D >>>>>>> (although in terms of the toolbox versatility Away still wins) >>>>>>> therefore >>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess >>>>>>> without testing that AwayLite will take over because the performance >>>>>>> gain of >>>>>>> FLARE in comparison to Away3D is not that significant so far . >>>>>>> >>>>>>> Best regards, >>>>>>> Michael >>>>>>> >>>>>>> >>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> The two views definitely render differently so cannot be >>>>>>>> representative are a true benchmark. Both need to render exactly the >>>>>>>> same. I >>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to >>>>>>>> travel >>>>>>>> around the scene on a fixed path to show performance with high poly >>>>>>>> counts >>>>>>>> and low. >>>>>>>> >>>>>>>> A longer term graph of FPS may also be more useful as a comparison >>>>>>>> rather than a fluctuating counter + average fps. >>>>>>>> >>>>>>>> I certainly think benchmarks are very useful in the decision of >>>>>>>> which engine to choose but there are so many other factors including >>>>>>>> the >>>>>>>> open source aspect and the support give from the team behind the >>>>>>>> product. I >>>>>>>> can't speak for Flare3D but Away3D certainly has that team and support. >>>>>>>> >>>>>>>> As you can see from the reaction of people so far, providing a >>>>>>>> benchmarking example is going to be open to a lot of criticism as >>>>>>>> people try >>>>>>>> to defend their favored product - which is only natural, but also try >>>>>>>> to >>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity >>>>>>>> of the >>>>>>>> benchmark. >>>>>>>> >>>>>>>> You may also want (if you plan to evolve this) do a feature >>>>>>>> comparison - Away3Dlite or other engines, could then be included in the >>>>>>>> comparison. >>>>>>>> >>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in >>>>>>>> this case it doesn't - yet - hit the mark and still requires work. >>>>>>>> >>>>>>>> Greg >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Michael Ivanov ,Programmer >>>>>>> Neurotech Solutions Ltd. >>>>>>> Flex|Air |3D|Unity| >>>>>>> www.neurotechresearch.com >>>>>>> http://blog.alladvanced.net >>>>>>> Tel:054-4962254 >>>>>>> [email protected] >>>>>>> [email protected] >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM <http://away3d.com/> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
