Guys don't test in IE8 .I am getting Some weird behavior for Flare version

On Tue, Jan 11, 2011 at 11:16 PM, Michael Iv <[email protected]> wrote:

> Found it , the camera controller in Flare3D still is not fixed .Going to
> fix it ...
>
>
> On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]>wrote:
>
>> that is interesting ,because I get the same dimensions in both... But I
>> checked in Firefox and Chrome only .
>>
>>
>> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]>wrote:
>>
>>> Much closer, though the size of the rendered view still differs which
>>> affects performance quite a bit.  If I scrunch the window until they are
>>> same size, there is very little difference on my machine:
>>>
>>> -  Away3D give 33 fps
>>> -  Flare3D gives 30-31 fps
>>>
>>> I know you say in the text you fixed the viewport sizes to be same, but
>>> they're just not in my IE view of the demos.
>>>
>>> Cheers,
>>>
>>> BW
>>>
>>> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> Updated test for Away3D and Flare3D
>>>>
>>>>
>>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/
>>>>
>>>> Feel free to criticize guys (but just give me a favor ,forget the
>>>> grammar stuff )
>>>>
>>>>
>>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote:
>>>>
>>>>> No problem Pete .I like critic as it helps to improve. However I am
>>>>> going to rewrite the article especially the flash examples to give a 
>>>>> better
>>>>> benchmark.(Should stop coding at nights ... :)
>>>>>
>>>>>
>>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Hey Bob and abowman, thanks for that, it really made my day :)
>>>>>>
>>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh
>>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my
>>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the 
>>>>>> English
>>>>>> language you can find. Because you are a pro, and the subject matter is
>>>>>> technical, I don't think it would have mattered if it was written in 
>>>>>> Hebrew
>>>>>> or any other language. Take a look at  http://blog.r3c7.net/ for
>>>>>> instance, probably the best blog about flash 3d that exists, even if I 
>>>>>> can't
>>>>>> read a single word.
>>>>>>
>>>>>> And finally, thank you for sharing the info! Not many people at all on
>>>>>> this earth could have done a better job.
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote:
>>>>>>
>>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the
>>>>>>> language and a grammar issue.Also I still believe that Away3D is the 
>>>>>>> best
>>>>>>> not only among open source engines. AwayLite was not tested as I 
>>>>>>> personally
>>>>>>> believe it would be unfair as it is light weight engine with lots of
>>>>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D
>>>>>>> (although in terms of  the toolbox versatility Away still wins) 
>>>>>>> therefore
>>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess
>>>>>>> without testing that AwayLite will take over because the performance 
>>>>>>> gain of
>>>>>>> FLARE in comparison to Away3D is not that significant  so far .
>>>>>>>
>>>>>>> Best regards,
>>>>>>> Michael
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> The two views definitely render differently so cannot be
>>>>>>>> representative are a true benchmark. Both need to render exactly the 
>>>>>>>> same. I
>>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to 
>>>>>>>> travel
>>>>>>>> around the scene on a fixed path to show performance with high poly 
>>>>>>>> counts
>>>>>>>> and low.
>>>>>>>>
>>>>>>>> A longer term graph of FPS may also be more useful as a comparison
>>>>>>>> rather than a fluctuating counter + average fps.
>>>>>>>>
>>>>>>>> I certainly think benchmarks are very useful in the decision of
>>>>>>>> which engine to choose but there are so many other factors including 
>>>>>>>> the
>>>>>>>> open source aspect and the support give from the team behind the 
>>>>>>>> product. I
>>>>>>>> can't speak for Flare3D but Away3D certainly has that team and support.
>>>>>>>>
>>>>>>>> As you can see from the reaction of people so far, providing a
>>>>>>>> benchmarking example is going to be open to a lot of criticism as 
>>>>>>>> people try
>>>>>>>> to defend their favored product - which is only natural, but also try 
>>>>>>>> to
>>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity 
>>>>>>>> of the
>>>>>>>> benchmark.
>>>>>>>>
>>>>>>>> You may also want (if you plan to evolve this) do a feature
>>>>>>>> comparison - Away3Dlite or other engines, could then be included in the
>>>>>>>> comparison.
>>>>>>>>
>>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in
>>>>>>>> this case it doesn't - yet - hit the mark and still requires work.
>>>>>>>>
>>>>>>>> Greg
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> http://blog.alladvanced.net
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM <http://away3d.com/>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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