Found it , the camera controller in Flare3D still is not fixed .Going to fix it ...
On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]> wrote: > that is interesting ,because I get the same dimensions in both... But I > checked in Firefox and Chrome only . > > > On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]>wrote: > >> Much closer, though the size of the rendered view still differs which >> affects performance quite a bit. If I scrunch the window until they are >> same size, there is very little difference on my machine: >> >> - Away3D give 33 fps >> - Flare3D gives 30-31 fps >> >> I know you say in the text you fixed the viewport sizes to be same, but >> they're just not in my IE view of the demos. >> >> Cheers, >> >> BW >> >> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote: >> >>> Updated test for Away3D and Flare3D >>> >>> >>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/ >>> >>> Feel free to criticize guys (but just give me a favor ,forget the grammar >>> stuff ) >>> >>> >>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote: >>> >>>> No problem Pete .I like critic as it helps to improve. However I am >>>> going to rewrite the article especially the flash examples to give a better >>>> benchmark.(Should stop coding at nights ... :) >>>> >>>> >>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> Hey Bob and abowman, thanks for that, it really made my day :) >>>>> >>>>> Michael you are right, and I apologize, I didn't mean to be so harsh >>>>> and critical (it's my nature). I got jealous+defensive, sort of like my >>>>> girlfriend :) And, in America you'll find THE worst slaughter of the >>>>> English >>>>> language you can find. Because you are a pro, and the subject matter is >>>>> technical, I don't think it would have mattered if it was written in >>>>> Hebrew >>>>> or any other language. Take a look at http://blog.r3c7.net/ for >>>>> instance, probably the best blog about flash 3d that exists, even if I >>>>> can't >>>>> read a single word. >>>>> >>>>> And finally, thank you for sharing the info! Not many people at all on >>>>> this earth could have done a better job. >>>>> >>>>> -Pete >>>>> >>>>> >>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> I absolutely agree with you Greg ,but it has nothing to do with the >>>>>> language and a grammar issue.Also I still believe that Away3D is the best >>>>>> not only among open source engines. AwayLite was not tested as I >>>>>> personally >>>>>> believe it would be unfair as it is light weight engine with lots of >>>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D >>>>>> (although in terms of the toolbox versatility Away still wins) therefore >>>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess >>>>>> without testing that AwayLite will take over because the performance >>>>>> gain of >>>>>> FLARE in comparison to Away3D is not that significant so far . >>>>>> >>>>>> Best regards, >>>>>> Michael >>>>>> >>>>>> >>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> The two views definitely render differently so cannot be >>>>>>> representative are a true benchmark. Both need to render exactly the >>>>>>> same. I >>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to travel >>>>>>> around the scene on a fixed path to show performance with high poly >>>>>>> counts >>>>>>> and low. >>>>>>> >>>>>>> A longer term graph of FPS may also be more useful as a comparison >>>>>>> rather than a fluctuating counter + average fps. >>>>>>> >>>>>>> I certainly think benchmarks are very useful in the decision of which >>>>>>> engine to choose but there are so many other factors including the open >>>>>>> source aspect and the support give from the team behind the product. I >>>>>>> can't >>>>>>> speak for Flare3D but Away3D certainly has that team and support. >>>>>>> >>>>>>> As you can see from the reaction of people so far, providing a >>>>>>> benchmarking example is going to be open to a lot of criticism as >>>>>>> people try >>>>>>> to defend their favored product - which is only natural, but also try to >>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity of >>>>>>> the >>>>>>> benchmark. >>>>>>> >>>>>>> You may also want (if you plan to evolve this) do a feature >>>>>>> comparison - Away3Dlite or other engines, could then be included in the >>>>>>> comparison. >>>>>>> >>>>>>> To sum it up, I think a benchmark is useful tool to have, but in this >>>>>>> case it doesn't - yet - hit the mark and still requires work. >>>>>>> >>>>>>> Greg >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM <http://away3d.com/> >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
