Found it , the camera controller in Flare3D still is not fixed .Going to fix
it ...

On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]> wrote:

> that is interesting ,because I get the same dimensions in both... But I
> checked in Firefox and Chrome only .
>
>
> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]>wrote:
>
>> Much closer, though the size of the rendered view still differs which
>> affects performance quite a bit.  If I scrunch the window until they are
>> same size, there is very little difference on my machine:
>>
>> -  Away3D give 33 fps
>> -  Flare3D gives 30-31 fps
>>
>> I know you say in the text you fixed the viewport sizes to be same, but
>> they're just not in my IE view of the demos.
>>
>> Cheers,
>>
>> BW
>>
>> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote:
>>
>>> Updated test for Away3D and Flare3D
>>>
>>>
>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/
>>>
>>> Feel free to criticize guys (but just give me a favor ,forget the grammar
>>> stuff )
>>>
>>>
>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> No problem Pete .I like critic as it helps to improve. However I am
>>>> going to rewrite the article especially the flash examples to give a better
>>>> benchmark.(Should stop coding at nights ... :)
>>>>
>>>>
>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> Hey Bob and abowman, thanks for that, it really made my day :)
>>>>>
>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh
>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my
>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the 
>>>>> English
>>>>> language you can find. Because you are a pro, and the subject matter is
>>>>> technical, I don't think it would have mattered if it was written in 
>>>>> Hebrew
>>>>> or any other language. Take a look at  http://blog.r3c7.net/ for
>>>>> instance, probably the best blog about flash 3d that exists, even if I 
>>>>> can't
>>>>> read a single word.
>>>>>
>>>>> And finally, thank you for sharing the info! Not many people at all on
>>>>> this earth could have done a better job.
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote:
>>>>>
>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the
>>>>>> language and a grammar issue.Also I still believe that Away3D is the best
>>>>>> not only among open source engines. AwayLite was not tested as I 
>>>>>> personally
>>>>>> believe it would be unfair as it is light weight engine with lots of
>>>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D
>>>>>> (although in terms of  the toolbox versatility Away still wins) therefore
>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess
>>>>>> without testing that AwayLite will take over because the performance 
>>>>>> gain of
>>>>>> FLARE in comparison to Away3D is not that significant  so far .
>>>>>>
>>>>>> Best regards,
>>>>>> Michael
>>>>>>
>>>>>>
>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> The two views definitely render differently so cannot be
>>>>>>> representative are a true benchmark. Both need to render exactly the 
>>>>>>> same. I
>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to travel
>>>>>>> around the scene on a fixed path to show performance with high poly 
>>>>>>> counts
>>>>>>> and low.
>>>>>>>
>>>>>>> A longer term graph of FPS may also be more useful as a comparison
>>>>>>> rather than a fluctuating counter + average fps.
>>>>>>>
>>>>>>> I certainly think benchmarks are very useful in the decision of which
>>>>>>> engine to choose but there are so many other factors including the open
>>>>>>> source aspect and the support give from the team behind the product. I 
>>>>>>> can't
>>>>>>> speak for Flare3D but Away3D certainly has that team and support.
>>>>>>>
>>>>>>> As you can see from the reaction of people so far, providing a
>>>>>>> benchmarking example is going to be open to a lot of criticism as 
>>>>>>> people try
>>>>>>> to defend their favored product - which is only natural, but also try to
>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity of 
>>>>>>> the
>>>>>>> benchmark.
>>>>>>>
>>>>>>> You may also want (if you plan to evolve this) do a feature
>>>>>>> comparison - Away3Dlite or other engines, could then be included in the
>>>>>>> comparison.
>>>>>>>
>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in this
>>>>>>> case it doesn't - yet - hit the mark and still requires work.
>>>>>>>
>>>>>>> Greg
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM <http://away3d.com/>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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