LoL

On Tue, Jan 11, 2011 at 11:25 PM, Bob Warfield <[email protected]> wrote:

> Well I sure hope you mention all these problems on your blog so those paid
> guys who do this full time will have something to work on, LOL!
>
> BW
>
> On Tue, Jan 11, 2011 at 1:21 PM, Michael Iv <[email protected]> wrote:
>
>> Guys don't test in IE8 .I am getting Some weird behavior for Flare version
>>
>>
>>
>> On Tue, Jan 11, 2011 at 11:16 PM, Michael Iv <[email protected]>wrote:
>>
>>> Found it , the camera controller in Flare3D still is not fixed .Going to
>>> fix it ...
>>>
>>>
>>> On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> that is interesting ,because I get the same dimensions in both... But I
>>>> checked in Firefox and Chrome only .
>>>>
>>>>
>>>> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield 
>>>> <[email protected]>wrote:
>>>>
>>>>> Much closer, though the size of the rendered view still differs which
>>>>> affects performance quite a bit.  If I scrunch the window until they are
>>>>> same size, there is very little difference on my machine:
>>>>>
>>>>> -  Away3D give 33 fps
>>>>> -  Flare3D gives 30-31 fps
>>>>>
>>>>> I know you say in the text you fixed the viewport sizes to be same, but
>>>>> they're just not in my IE view of the demos.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> BW
>>>>>
>>>>>   On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Updated test for Away3D and Flare3D
>>>>>>
>>>>>>
>>>>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/
>>>>>>
>>>>>> Feel free to criticize guys (but just give me a favor ,forget the
>>>>>> grammar stuff )
>>>>>>
>>>>>>
>>>>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote:
>>>>>>
>>>>>>> No problem Pete .I like critic as it helps to improve. However I am
>>>>>>> going to rewrite the article especially the flash examples to give a 
>>>>>>> better
>>>>>>> benchmark.(Should stop coding at nights ... :)
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Hey Bob and abowman, thanks for that, it really made my day :)
>>>>>>>>
>>>>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh
>>>>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my
>>>>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the 
>>>>>>>> English
>>>>>>>> language you can find. Because you are a pro, and the subject matter is
>>>>>>>> technical, I don't think it would have mattered if it was written in 
>>>>>>>> Hebrew
>>>>>>>> or any other language. Take a look at  http://blog.r3c7.net/ for
>>>>>>>> instance, probably the best blog about flash 3d that exists, even if I 
>>>>>>>> can't
>>>>>>>> read a single word.
>>>>>>>>
>>>>>>>> And finally, thank you for sharing the info! Not many people at all
>>>>>>>> on this earth could have done a better job.
>>>>>>>>
>>>>>>>> -Pete
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the
>>>>>>>>> language and a grammar issue.Also I still believe that Away3D is the 
>>>>>>>>> best
>>>>>>>>> not only among open source engines. AwayLite was not tested as I 
>>>>>>>>> personally
>>>>>>>>> believe it would be unfair as it is light weight engine with lots of
>>>>>>>>> features striped out from it. Flare3D is pretty stuffed just like 
>>>>>>>>> Away3D
>>>>>>>>> (although in terms of  the toolbox versatility Away still wins) 
>>>>>>>>> therefore
>>>>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can 
>>>>>>>>> guess
>>>>>>>>> without testing that AwayLite will take over because the performance 
>>>>>>>>> gain of
>>>>>>>>> FLARE in comparison to Away3D is not that significant  so far .
>>>>>>>>>
>>>>>>>>> Best regards,
>>>>>>>>> Michael
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> The two views definitely render differently so cannot be
>>>>>>>>>> representative are a true benchmark. Both need to render exactly the 
>>>>>>>>>> same. I
>>>>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to 
>>>>>>>>>> travel
>>>>>>>>>> around the scene on a fixed path to show performance with high poly 
>>>>>>>>>> counts
>>>>>>>>>> and low.
>>>>>>>>>>
>>>>>>>>>> A longer term graph of FPS may also be more useful as a comparison
>>>>>>>>>> rather than a fluctuating counter + average fps.
>>>>>>>>>>
>>>>>>>>>> I certainly think benchmarks are very useful in the decision of
>>>>>>>>>> which engine to choose but there are so many other factors including 
>>>>>>>>>> the
>>>>>>>>>> open source aspect and the support give from the team behind the 
>>>>>>>>>> product. I
>>>>>>>>>> can't speak for Flare3D but Away3D certainly has that team and 
>>>>>>>>>> support.
>>>>>>>>>>
>>>>>>>>>> As you can see from the reaction of people so far, providing a
>>>>>>>>>> benchmarking example is going to be open to a lot of criticism as 
>>>>>>>>>> people try
>>>>>>>>>> to defend their favored product - which is only natural, but also 
>>>>>>>>>> try to
>>>>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity 
>>>>>>>>>> of the
>>>>>>>>>> benchmark.
>>>>>>>>>>
>>>>>>>>>> You may also want (if you plan to evolve this) do a feature
>>>>>>>>>> comparison - Away3Dlite or other engines, could then be included in 
>>>>>>>>>> the
>>>>>>>>>> comparison.
>>>>>>>>>>
>>>>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in
>>>>>>>>>> this case it doesn't - yet - hit the mark and still requires work.
>>>>>>>>>>
>>>>>>>>>> Greg
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>> www.neurotechresearch.com
>>>>>>>>> http://blog.alladvanced.net
>>>>>>>>> Tel:054-4962254
>>>>>>>>> [email protected]
>>>>>>>>> [email protected]
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>> ___________________
>>>>>>>>
>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>
>>>>>>>> HTTP://AWAY3D.COM <http://away3d.com/>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> http://blog.alladvanced.net
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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