I still see typos! (Just joking). I get almost the same performance, no thanks to a quad core monster. Any chance you can set the frame rate to at least 100, more like 999 if possible? The Flare one on firefox seems steady at 50-60, while away3d dips down to 45-60 or so from time to time. But both seem like 60 to me. So setting to more FPS (999) will be better and might show the max.
Last but not least can you use the same stats hopefully? A different stat screen might average the FPS (and possibly) memory a bit differently. So it's not really fair in that aspect. -Pete On Tue, Jan 11, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote: > Guys don't test in IE8 .I am getting Some weird behavior for Flare version > > > On Tue, Jan 11, 2011 at 11:16 PM, Michael Iv <[email protected]>wrote: > >> Found it , the camera controller in Flare3D still is not fixed .Going to >> fix it ... >> >> >> On Tue, Jan 11, 2011 at 11:13 PM, Michael Iv <[email protected]>wrote: >> >>> that is interesting ,because I get the same dimensions in both... But I >>> checked in Firefox and Chrome only . >>> >>> >>> On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]>wrote: >>> >>>> Much closer, though the size of the rendered view still differs which >>>> affects performance quite a bit. If I scrunch the window until they are >>>> same size, there is very little difference on my machine: >>>> >>>> - Away3D give 33 fps >>>> - Flare3D gives 30-31 fps >>>> >>>> I know you say in the text you fixed the viewport sizes to be same, but >>>> they're just not in my IE view of the demos. >>>> >>>> Cheers, >>>> >>>> BW >>>> >>>> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote: >>>> >>>>> Updated test for Away3D and Flare3D >>>>> >>>>> >>>>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/ >>>>> >>>>> Feel free to criticize guys (but just give me a favor ,forget the >>>>> grammar stuff ) >>>>> >>>>> >>>>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote: >>>>> >>>>>> No problem Pete .I like critic as it helps to improve. However I am >>>>>> going to rewrite the article especially the flash examples to give a >>>>>> better >>>>>> benchmark.(Should stop coding at nights ... :) >>>>>> >>>>>> >>>>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> Hey Bob and abowman, thanks for that, it really made my day :) >>>>>>> >>>>>>> Michael you are right, and I apologize, I didn't mean to be so harsh >>>>>>> and critical (it's my nature). I got jealous+defensive, sort of like my >>>>>>> girlfriend :) And, in America you'll find THE worst slaughter of the >>>>>>> English >>>>>>> language you can find. Because you are a pro, and the subject matter is >>>>>>> technical, I don't think it would have mattered if it was written in >>>>>>> Hebrew >>>>>>> or any other language. Take a look at http://blog.r3c7.net/ for >>>>>>> instance, probably the best blog about flash 3d that exists, even if I >>>>>>> can't >>>>>>> read a single word. >>>>>>> >>>>>>> And finally, thank you for sharing the info! Not many people at all >>>>>>> on this earth could have done a better job. >>>>>>> >>>>>>> -Pete >>>>>>> >>>>>>> >>>>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> I absolutely agree with you Greg ,but it has nothing to do with the >>>>>>>> language and a grammar issue.Also I still believe that Away3D is the >>>>>>>> best >>>>>>>> not only among open source engines. AwayLite was not tested as I >>>>>>>> personally >>>>>>>> believe it would be unfair as it is light weight engine with lots of >>>>>>>> features striped out from it. Flare3D is pretty stuffed just like >>>>>>>> Away3D >>>>>>>> (although in terms of the toolbox versatility Away still wins) >>>>>>>> therefore >>>>>>>> the test was against the regular Away 3.6.1 Also I suppose you can >>>>>>>> guess >>>>>>>> without testing that AwayLite will take over because the performance >>>>>>>> gain of >>>>>>>> FLARE in comparison to Away3D is not that significant so far . >>>>>>>> >>>>>>>> Best regards, >>>>>>>> Michael >>>>>>>> >>>>>>>> >>>>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> The two views definitely render differently so cannot be >>>>>>>>> representative are a true benchmark. Both need to render exactly the >>>>>>>>> same. I >>>>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to >>>>>>>>> travel >>>>>>>>> around the scene on a fixed path to show performance with high poly >>>>>>>>> counts >>>>>>>>> and low. >>>>>>>>> >>>>>>>>> A longer term graph of FPS may also be more useful as a comparison >>>>>>>>> rather than a fluctuating counter + average fps. >>>>>>>>> >>>>>>>>> I certainly think benchmarks are very useful in the decision of >>>>>>>>> which engine to choose but there are so many other factors including >>>>>>>>> the >>>>>>>>> open source aspect and the support give from the team behind the >>>>>>>>> product. I >>>>>>>>> can't speak for Flare3D but Away3D certainly has that team and >>>>>>>>> support. >>>>>>>>> >>>>>>>>> As you can see from the reaction of people so far, providing a >>>>>>>>> benchmarking example is going to be open to a lot of criticism as >>>>>>>>> people try >>>>>>>>> to defend their favored product - which is only natural, but also try >>>>>>>>> to >>>>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity >>>>>>>>> of the >>>>>>>>> benchmark. >>>>>>>>> >>>>>>>>> You may also want (if you plan to evolve this) do a feature >>>>>>>>> comparison - Away3Dlite or other engines, could then be included in >>>>>>>>> the >>>>>>>>> comparison. >>>>>>>>> >>>>>>>>> To sum it up, I think a benchmark is useful tool to have, but in >>>>>>>>> this case it doesn't - yet - hit the mark and still requires work. >>>>>>>>> >>>>>>>>> Greg >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Michael Ivanov ,Programmer >>>>>>>> Neurotech Solutions Ltd. >>>>>>>> Flex|Air |3D|Unity| >>>>>>>> www.neurotechresearch.com >>>>>>>> http://blog.alladvanced.net >>>>>>>> Tel:054-4962254 >>>>>>>> [email protected] >>>>>>>> [email protected] >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ___________________ >>>>>>> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >>>>>>> HTTP://AWAY3D.COM <http://away3d.com/> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
