BTW anybody made a check if everything is all right with Away3D team? .It is too silent here .... :)
On Sun, Feb 6, 2011 at 7:24 PM, Michael Iv <[email protected]> wrote: > You are absolutely right but pay attention that XNA has more utilities and > helpers to get stuff done . Molehill is really tough stuff. > > > On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak > <[email protected]>wrote: > >> And it’s debatable whether or not they have cameras, because there is >> no ‘camera’ class like there is in Away3D (which is pretty powerful, and >> will be even better after Molehill comes out). They just let you define a >> View matrix, a Projection matrix, and a World matrix. >> >> *From:* Michael Iv <[email protected]> >> *Sent:* Sunday, February 06, 2011 10:41 AM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> That is true, but with the power comes the complexity... >> >> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected] >> > wrote: >> >>> Not nearly as simple as Away3D though. >>> >>> Sent from my Windows Phone >>> ------------------------------ >>> From: Michael Iv >>> Sent: Sunday, February 06, 2011 3:47 PM >>> >>> To: [email protected] >>> Subject: Re: [away3d] Re: Ten dollars today >>> >>> >>> >>> > I worked with XNA , nothing low level there ,you do have lights ,cams >>> > ,etc... >>> > >>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>> [email protected]>wrote: >>> > >>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>> (the >>> >> managed library for DirectX)! >>> >> >>> >> *From:* Michael Iv <[email protected]> >>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>> >>> >> *To:* [email protected] >>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>> >> >>> >> I can tell you only based on what I have seen at Adobe Max Molehill >>> >> presentation as well as some info I heard from a friend of mine that >>> got the >>> >> Player for tests from Adobe (being their solution partner). First you >>> have >>> >> all the current 2.5 API ,and part of it you will use with the Molehill >>> API >>> >> as you will need to push vertices (and triangles) in Vector3D and >>> heavily >>> >> use Matrix3D for their transformation. Now the stress is really on >>> HEAVY USE >>> >> of this stuff.The Molehill is really low level shit (you have got even >>> some >>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It >>> does >>> >> resemble these libs in some way ,primary by the way you write the >>> stuff. But >>> >> think of it this way :In Molehill you even don't have a camera ,no >>> lights >>> >> ,no primitives .All the tools you will get will deal with vertices and >>> >> triangles manipulation .So it is really designated for experienced 3d >>> >> programmers.Anyways, first I am sure that Away3D engine will make >>> Molehill >>> >> "user friendly" ,but if you really plan to write your own 3d engine >>> with it, >>> >> DirectX and OpenGL can be really helpful . >>> >> >>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected] >>> >wrote: >>> >> >>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>> >>> >>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>> latest >>> >>>> Adobe Max showcases not enough to get it ? :) >>> >>>> >>> >>>> I am wondering what kind of classes and methods we will get access >>> to. >>> >>> What can we use to our advantage by already knowing Away3D and >>> >>> Papervision3D? >>> >>> >>> >>> What kinds of new maths tools will we need? Quaternions, for example? >>> >>> >>> >>> Do we just wait, or are there specifics we can get on with now? >>> >>> >>> >>> John >>> >>> >>> >>> >>> >> >>> >> >>> >> -- >>> >> Michael Ivanov ,Programmer >>> >> Neurotech Solutions Ltd. >>> >> Flex|Air |3D|Unity| >>> >> www.neurotechresearch.com >>> >> http://blog.alladvanced.net >>> >> Tel:054-4962254 >>> >> [email protected] >>> >> [email protected] >>> >> >>> >> >>> > >>> > >>> > >>> > -- >>> > Michael Ivanov ,Programmer >>> > Neurotech Solutions Ltd. >>> > Flex|Air |3D|Unity| >>> > www.neurotechresearch.com >>> > http://blog.alladvanced.net >>> > Tel:054-4962254 >>> > [email protected] >>> > [email protected] >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
