BTW anybody made a check if everything is all right with Away3D team? .It is
too silent here  .... :)

On Sun, Feb 6, 2011 at 7:24 PM, Michael Iv <[email protected]> wrote:

> You are absolutely right but pay attention that XNA has more utilities and
> helpers to get stuff done . Molehill is really tough stuff.
>
>
> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak 
> <[email protected]>wrote:
>
>>   And it’s debatable whether or not they have cameras, because there is
>> no ‘camera’ class like there is in Away3D (which is pretty powerful, and
>> will be even better after Molehill comes out). They just let you define a
>> View matrix, a Projection matrix, and a World matrix.
>>
>>  *From:* Michael Iv <[email protected]>
>> *Sent:* Sunday, February 06, 2011 10:41 AM
>> *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>>  That is true, but with the power comes the complexity...
>>
>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected]
>> > wrote:
>>
>>>  Not nearly as simple as Away3D though.
>>>
>>> Sent from my Windows Phone
>>> ------------------------------
>>> From: Michael Iv
>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>
>>> To: [email protected]
>>> Subject: Re: [away3d] Re: Ten dollars today
>>>
>>>
>>>
>>> > I worked with XNA , nothing low level there ,you do have lights ,cams
>>> > ,etc...
>>> >
>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>> [email protected]>wrote:
>>> >
>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA
>>> (the
>>> >> managed library for DirectX)!
>>> >>
>>> >> *From:* Michael Iv <[email protected]>
>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>
>>> >> *To:* [email protected]
>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>> >>
>>> >> I can tell you only based on what I have seen at Adobe Max Molehill
>>> >> presentation as well as some info I heard from a friend of mine that
>>> got the
>>> >> Player for tests from Adobe (being their solution partner). First you
>>> have
>>> >> all the current 2.5 API ,and part of it you will use with the Molehill
>>> API
>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>> heavily
>>> >> use Matrix3D for their transformation. Now the stress is really on
>>> HEAVY USE
>>> >> of this stuff.The Molehill is really low level shit (you have got even
>>> some
>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It
>>> does
>>> >> resemble these libs in some way ,primary by the way you write the
>>> stuff. But
>>> >> think of it this way :In Molehill you even don't have a camera ,no
>>> lights
>>> >> ,no primitives .All the tools you will get will deal with vertices and
>>> >> triangles manipulation .So it is really designated for experienced 3d
>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>> Molehill
>>> >> "user friendly" ,but if you really plan to write your own 3d engine
>>> with it,
>>> >> DirectX and OpenGL can be really helpful .
>>> >>
>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]
>>> >wrote:
>>> >>
>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>> >>>
>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>> latest
>>> >>>> Adobe Max showcases not enough to get it ? :)
>>> >>>>
>>> >>>> I am wondering what kind of classes and methods we will get access
>>> to.
>>> >>> What can we use to our advantage by already knowing Away3D and
>>> >>> Papervision3D?
>>> >>>
>>> >>> What kinds of new maths tools will we need? Quaternions, for example?
>>> >>>
>>> >>> Do we just wait, or are there specifics we can get on with now?
>>> >>>
>>> >>> John
>>> >>>
>>> >>>
>>> >>
>>> >>
>>> >> --
>>> >> Michael Ivanov ,Programmer
>>> >> Neurotech Solutions Ltd.
>>> >> Flex|Air |3D|Unity|
>>> >> www.neurotechresearch.com
>>> >> http://blog.alladvanced.net
>>> >> Tel:054-4962254
>>> >> [email protected]
>>> >> [email protected]
>>> >>
>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> > Michael Ivanov ,Programmer
>>> > Neurotech Solutions Ltd.
>>> > Flex|Air |3D|Unity|
>>> > www.neurotechresearch.com
>>> > http://blog.alladvanced.net
>>> > Tel:054-4962254
>>> > [email protected]
>>> > [email protected]
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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