Pixel Bender Toolkit. Get it from Adobe for free On Mon, Feb 7, 2011 at 12:52 AM, Brian Bosak <[email protected]>wrote:
> Are there any free programs to develop for Pixel bender though? > > *From:* Michael Iv <[email protected]> > *Sent:* Sunday, February 06, 2011 4:46 PM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > this way you can go for PixelBender ,at least it executes inside Flash > Player giving you a real additional thread. > > On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak > <[email protected]>wrote: > >> I’ve never heard of WebWorkers before. Interesting. Maybe I could >> somehow pass a function from Flash player (using ExternalInterface) to one >> of those, and multithread that way! >> >> *From:* Bastian Schneider <[email protected]> >> *Sent:* Sunday, February 06, 2011 4:20 PM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> >> >> http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/ >> >> >> 2011/2/6 Michael Iv <[email protected]> >> >>> I guess no, because Adobe guys did not mention any Treads management API >>> .May be they will surprise us .But in this case I think they would need to >>> re- architecture entire ActionScript language >>> >>> >>> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak <[email protected] >>> > wrote: >>> >>>> By the way; will Molehill have support for ‘real’ Threading? >>>> >>>> *From:* Michael Iv <[email protected]> >>>> *Sent:* Sunday, February 06, 2011 11:46 AM >>>> *To:* [email protected] >>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>> >>>> That is it ,at the end it is all about vectors and matrices.But you >>>> know ,not everyone is built fr this kind of stuff,Also it is time consuming >>>> to get things done from scratch . Libs like Away3D are really helpful to >>>> speed up the development and giving you a full access to the source you can >>>> moderate it to your needs pretty fast. I am not sure this will be the case >>>> with Molehill Away3D version... (I mean hacking lib's core) >>>> >>>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak < >>>> [email protected]> wrote: >>>> >>>>> In the end, they all accomplish the same basic principle. Different >>>>> languages and tools are often simply different perspectives on how to >>>>> accomplish the same task. Unfortunately, seeing as I’m not part of the >>>>> pre-release team, I don’t really know what classes Molehill even has. I am >>>>> definitely looking forward to its release though! I hope it happens soon! >>>>> >>>>> *From:* Michael Iv <[email protected]> >>>>> *Sent:* Sunday, February 06, 2011 11:24 AM >>>>> *To:* [email protected] >>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>> >>>>> You are absolutely right but pay attention that XNA has more >>>>> utilities and helpers to get stuff done . Molehill is really tough stuff. >>>>> >>>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak < >>>>> [email protected]> wrote: >>>>> >>>>>> And it’s debatable whether or not they have cameras, because there >>>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, >>>>>> and >>>>>> will be even better after Molehill comes out). They just let you define a >>>>>> View matrix, a Projection matrix, and a World matrix. >>>>>> >>>>>> *From:* Michael Iv <[email protected]> >>>>>> *Sent:* Sunday, February 06, 2011 10:41 AM >>>>>> *To:* [email protected] >>>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>> >>>>>> That is true, but with the power comes the complexity... >>>>>> >>>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Not nearly as simple as Away3D though. >>>>>>> >>>>>>> Sent from my Windows Phone >>>>>>> ------------------------------ >>>>>>> From: Michael Iv >>>>>>> Sent: Sunday, February 06, 2011 3:47 PM >>>>>>> >>>>>>> To: [email protected] >>>>>>> Subject: Re: [away3d] Re: Ten dollars today >>>>>>> >>>>>>> >>>>>>> >>>>>>> > I worked with XNA , nothing low level there ,you do have lights >>>>>>> ,cams >>>>>>> > ,etc... >>>>>>> > >>>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>>>>>> [email protected]>wrote: >>>>>>> > >>>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>>>>>> (the >>>>>>> >> managed library for DirectX)! >>>>>>> >> >>>>>>> >> *From:* Michael Iv <[email protected]> >>>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>>>>>> >>>>>>> >> *To:* [email protected] >>>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>>> >> >>>>>>> >> I can tell you only based on what I have seen at Adobe Max >>>>>>> Molehill >>>>>>> >> presentation as well as some info I heard from a friend of mine >>>>>>> that got the >>>>>>> >> Player for tests from Adobe (being their solution partner). First >>>>>>> you have >>>>>>> >> all the current 2.5 API ,and part of it you will use with the >>>>>>> Molehill API >>>>>>> >> as you will need to push vertices (and triangles) in Vector3D and >>>>>>> heavily >>>>>>> >> use Matrix3D for their transformation. Now the stress is really on >>>>>>> HEAVY USE >>>>>>> >> of this stuff.The Molehill is really low level shit (you have got >>>>>>> even some >>>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D >>>>>>> . It does >>>>>>> >> resemble these libs in some way ,primary by the way you write the >>>>>>> stuff. But >>>>>>> >> think of it this way :In Molehill you even don't have a camera ,no >>>>>>> lights >>>>>>> >> ,no primitives .All the tools you will get will deal with vertices >>>>>>> and >>>>>>> >> triangles manipulation .So it is really designated for experienced >>>>>>> 3d >>>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make >>>>>>> Molehill >>>>>>> >> "user friendly" ,but if you really plan to write your own 3d >>>>>>> engine with it, >>>>>>> >> DirectX and OpenGL can be really helpful . >>>>>>> >> >>>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack < >>>>>>> [email protected]>wrote: >>>>>>> >> >>>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>>>>>> >>> >>>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>>>>>> latest >>>>>>> >>>> Adobe Max showcases not enough to get it ? :) >>>>>>> >>>> >>>>>>> >>>> I am wondering what kind of classes and methods we will get >>>>>>> access to. >>>>>>> >>> What can we use to our advantage by already knowing Away3D and >>>>>>> >>> Papervision3D? >>>>>>> >>> >>>>>>> >>> What kinds of new maths tools will we need? Quaternions, for >>>>>>> example? >>>>>>> >>> >>>>>>> >>> Do we just wait, or are there specifics we can get on with now? >>>>>>> >>> >>>>>>> >>> John >>>>>>> >>> >>>>>>> >>> >>>>>>> >> >>>>>>> >> >>>>>>> >> -- >>>>>>> >> Michael Ivanov ,Programmer >>>>>>> >> Neurotech Solutions Ltd. >>>>>>> >> Flex|Air |3D|Unity| >>>>>>> >> www.neurotechresearch.com >>>>>>> >> http://blog.alladvanced.net >>>>>>> >> Tel:054-4962254 >>>>>>> >> [email protected] >>>>>>> >> [email protected] >>>>>>> >> >>>>>>> >> >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > -- >>>>>>> > Michael Ivanov ,Programmer >>>>>>> > Neurotech Solutions Ltd. >>>>>>> > Flex|Air |3D|Unity| >>>>>>> > www.neurotechresearch.com >>>>>>> > http://blog.alladvanced.net >>>>>>> > Tel:054-4962254 >>>>>>> > [email protected] >>>>>>> > [email protected] >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
