Pixel Bender Toolkit. Get it from Adobe for free

On Mon, Feb 7, 2011 at 12:52 AM, Brian Bosak <[email protected]>wrote:

>   Are there any free programs to develop for Pixel bender though?
>
>  *From:* Michael Iv <[email protected]>
> *Sent:* Sunday, February 06, 2011 4:46 PM
> *To:* [email protected]
> *Subject:* Re: [away3d] Re: Ten dollars today
>
>  this way you can go for PixelBender ,at least it executes inside Flash
> Player giving you a real additional thread.
>
> On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak 
> <[email protected]>wrote:
>
>>   I’ve never heard of WebWorkers before. Interesting. Maybe I could
>> somehow pass a function from Flash player (using ExternalInterface) to one
>> of those, and multithread that way!
>>
>>  *From:* Bastian Schneider <[email protected]>
>> *Sent:* Sunday, February 06, 2011 4:20 PM
>>   *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>>
>>
>> http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/
>>
>>
>> 2011/2/6 Michael Iv <[email protected]>
>>
>>> I guess no, because Adobe guys did not mention any Treads management API
>>> .May be they will surprise us .But in this case I think they would need to
>>> re- architecture entire ActionScript language
>>>
>>>
>>> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak <[email protected]
>>> > wrote:
>>>
>>>>   By the way; will Molehill have support for ‘real’ Threading?
>>>>
>>>>  *From:* Michael Iv <[email protected]>
>>>> *Sent:* Sunday, February 06, 2011 11:46 AM
>>>>   *To:* [email protected]
>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>
>>>>   That is it ,at the end it is all about vectors and matrices.But you
>>>> know ,not everyone is built fr this kind of stuff,Also it is time consuming
>>>> to get things done from  scratch . Libs like Away3D are really helpful to
>>>> speed up the development and giving you a full access to the source you can
>>>> moderate it to your needs pretty fast. I am not sure this will be the case
>>>> with Molehill Away3D version... (I mean hacking lib's core)
>>>>
>>>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak <
>>>> [email protected]> wrote:
>>>>
>>>>>   In the end, they all accomplish the same basic principle. Different
>>>>> languages and tools are often simply different perspectives on how to
>>>>> accomplish the same task. Unfortunately, seeing as I’m not part of the
>>>>> pre-release team, I don’t really know what classes Molehill even has. I am
>>>>> definitely looking forward to its release though! I hope it happens soon!
>>>>>
>>>>>  *From:* Michael Iv <[email protected]>
>>>>> *Sent:* Sunday, February 06, 2011 11:24 AM
>>>>>   *To:* [email protected]
>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>
>>>>>   You are absolutely right but pay attention that XNA has more
>>>>> utilities and helpers to get stuff done . Molehill is really tough stuff.
>>>>>
>>>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>   And it’s debatable whether or not they have cameras, because there
>>>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, 
>>>>>> and
>>>>>> will be even better after Molehill comes out). They just let you define a
>>>>>> View matrix, a Projection matrix, and a World matrix.
>>>>>>
>>>>>>  *From:* Michael Iv <[email protected]>
>>>>>> *Sent:* Sunday, February 06, 2011 10:41 AM
>>>>>>   *To:* [email protected]
>>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>>
>>>>>>   That is true, but with the power comes the complexity...
>>>>>>
>>>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>  Not nearly as simple as Away3D though.
>>>>>>>
>>>>>>> Sent from my Windows Phone
>>>>>>> ------------------------------
>>>>>>> From: Michael Iv
>>>>>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>>>>>
>>>>>>> To: [email protected]
>>>>>>> Subject: Re: [away3d] Re: Ten dollars today
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> > I worked with XNA , nothing low level there ,you do have lights
>>>>>>> ,cams
>>>>>>> > ,etc...
>>>>>>> >
>>>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>>>>>> [email protected]>wrote:
>>>>>>> >
>>>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA
>>>>>>> (the
>>>>>>> >> managed library for DirectX)!
>>>>>>> >>
>>>>>>> >> *From:* Michael Iv <[email protected]>
>>>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>>>>>
>>>>>>> >> *To:* [email protected]
>>>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>>> >>
>>>>>>> >> I can tell you only based on what I have seen at Adobe Max
>>>>>>> Molehill
>>>>>>> >> presentation as well as some info I heard from a friend of mine
>>>>>>> that got the
>>>>>>> >> Player for tests from Adobe (being their solution partner). First
>>>>>>> you have
>>>>>>> >> all the current 2.5 API ,and part of it you will use with the
>>>>>>> Molehill API
>>>>>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>>>>>> heavily
>>>>>>> >> use Matrix3D for their transformation. Now the stress is really on
>>>>>>> HEAVY USE
>>>>>>> >> of this stuff.The Molehill is really low level shit (you have got
>>>>>>> even some
>>>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D
>>>>>>> . It does
>>>>>>> >> resemble these libs in some way ,primary by the way you write the
>>>>>>> stuff. But
>>>>>>> >> think of it this way :In Molehill you even don't have a camera ,no
>>>>>>> lights
>>>>>>> >> ,no primitives .All the tools you will get will deal with vertices
>>>>>>> and
>>>>>>> >> triangles manipulation .So it is really designated for experienced
>>>>>>> 3d
>>>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>>>>>> Molehill
>>>>>>> >> "user friendly" ,but if you really plan to write your own 3d
>>>>>>> engine with it,
>>>>>>> >> DirectX and OpenGL can be really helpful .
>>>>>>> >>
>>>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <
>>>>>>> [email protected]>wrote:
>>>>>>> >>
>>>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>>>>>> >>>
>>>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>>>>>> latest
>>>>>>> >>>> Adobe Max showcases not enough to get it ? :)
>>>>>>> >>>>
>>>>>>> >>>> I am wondering what kind of classes and methods we will get
>>>>>>> access to.
>>>>>>> >>> What can we use to our advantage by already knowing Away3D and
>>>>>>> >>> Papervision3D?
>>>>>>> >>>
>>>>>>> >>> What kinds of new maths tools will we need? Quaternions, for
>>>>>>> example?
>>>>>>> >>>
>>>>>>> >>> Do we just wait, or are there specifics we can get on with now?
>>>>>>> >>>
>>>>>>> >>> John
>>>>>>> >>>
>>>>>>> >>>
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> --
>>>>>>> >> Michael Ivanov ,Programmer
>>>>>>> >> Neurotech Solutions Ltd.
>>>>>>> >> Flex|Air |3D|Unity|
>>>>>>> >> www.neurotechresearch.com
>>>>>>> >> http://blog.alladvanced.net
>>>>>>> >> Tel:054-4962254
>>>>>>> >> [email protected]
>>>>>>> >> [email protected]
>>>>>>> >>
>>>>>>> >>
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> > --
>>>>>>> > Michael Ivanov ,Programmer
>>>>>>> > Neurotech Solutions Ltd.
>>>>>>> > Flex|Air |3D|Unity|
>>>>>>> > www.neurotechresearch.com
>>>>>>> > http://blog.alladvanced.net
>>>>>>> > Tel:054-4962254
>>>>>>> > [email protected]
>>>>>>> > [email protected]
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>>  Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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