PixelBender is not particularly general purpose.  It is capable of some
interesting things, but many problems that would be easy with a true
additional thread are either contorted or impossible with PixelBender.

I notice the references to the multithreading in Flash don't really say it's
in the molehill release, just that it's coming.

Best,

BW

On Sun, Feb 6, 2011 at 3:23 PM, Michael Iv <[email protected]> wrote:

> Pixel Bender Toolkit. Get it from Adobe for free
>
>
> On Mon, Feb 7, 2011 at 12:52 AM, Brian Bosak 
> <[email protected]>wrote:
>
>>   Are there any free programs to develop for Pixel bender though?
>>
>>  *From:* Michael Iv <[email protected]>
>> *Sent:* Sunday, February 06, 2011 4:46 PM
>>   *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>>   this way you can go for PixelBender ,at least it executes inside Flash
>> Player giving you a real additional thread.
>>
>> On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak <[email protected]
>> > wrote:
>>
>>>   I’ve never heard of WebWorkers before. Interesting. Maybe I could
>>> somehow pass a function from Flash player (using ExternalInterface) to one
>>> of those, and multithread that way!
>>>
>>>  *From:* Bastian Schneider <[email protected]>
>>> *Sent:* Sunday, February 06, 2011 4:20 PM
>>>   *To:* [email protected]
>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>
>>>
>>>
>>> http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/
>>>
>>>
>>> 2011/2/6 Michael Iv <[email protected]>
>>>
>>>> I guess no, because Adobe guys did not mention any Treads management API
>>>> .May be they will surprise us .But in this case I think they would need to
>>>> re- architecture entire ActionScript language
>>>>
>>>>
>>>> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak <
>>>> [email protected]> wrote:
>>>>
>>>>>   By the way; will Molehill have support for ‘real’ Threading?
>>>>>
>>>>>  *From:* Michael Iv <[email protected]>
>>>>> *Sent:* Sunday, February 06, 2011 11:46 AM
>>>>>   *To:* [email protected]
>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>
>>>>>   That is it ,at the end it is all about vectors and matrices.But you
>>>>> know ,not everyone is built fr this kind of stuff,Also it is time 
>>>>> consuming
>>>>> to get things done from  scratch . Libs like Away3D are really helpful to
>>>>> speed up the development and giving you a full access to the source you 
>>>>> can
>>>>> moderate it to your needs pretty fast. I am not sure this will be the case
>>>>> with Molehill Away3D version... (I mean hacking lib's core)
>>>>>
>>>>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>   In the end, they all accomplish the same basic principle. Different
>>>>>> languages and tools are often simply different perspectives on how to
>>>>>> accomplish the same task. Unfortunately, seeing as I’m not part of the
>>>>>> pre-release team, I don’t really know what classes Molehill even has. I 
>>>>>> am
>>>>>> definitely looking forward to its release though! I hope it happens soon!
>>>>>>
>>>>>>  *From:* Michael Iv <[email protected]>
>>>>>> *Sent:* Sunday, February 06, 2011 11:24 AM
>>>>>>   *To:* [email protected]
>>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>>
>>>>>>   You are absolutely right but pay attention that XNA has more
>>>>>> utilities and helpers to get stuff done . Molehill is really tough stuff.
>>>>>>
>>>>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>   And it’s debatable whether or not they have cameras, because there
>>>>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, 
>>>>>>> and
>>>>>>> will be even better after Molehill comes out). They just let you define 
>>>>>>> a
>>>>>>> View matrix, a Projection matrix, and a World matrix.
>>>>>>>
>>>>>>>  *From:* Michael Iv <[email protected]>
>>>>>>> *Sent:* Sunday, February 06, 2011 10:41 AM
>>>>>>>   *To:* [email protected]
>>>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>>>
>>>>>>>   That is true, but with the power comes the complexity...
>>>>>>>
>>>>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>  Not nearly as simple as Away3D though.
>>>>>>>>
>>>>>>>> Sent from my Windows Phone
>>>>>>>> ------------------------------
>>>>>>>> From: Michael Iv
>>>>>>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>>>>>>
>>>>>>>> To: [email protected]
>>>>>>>> Subject: Re: [away3d] Re: Ten dollars today
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> > I worked with XNA , nothing low level there ,you do have lights
>>>>>>>> ,cams
>>>>>>>> > ,etc...
>>>>>>>> >
>>>>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>>>>>>> [email protected]>wrote:
>>>>>>>> >
>>>>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like
>>>>>>>> XNA (the
>>>>>>>> >> managed library for DirectX)!
>>>>>>>> >>
>>>>>>>> >> *From:* Michael Iv <[email protected]>
>>>>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>>>>>>
>>>>>>>> >> *To:* [email protected]
>>>>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>>>> >>
>>>>>>>> >> I can tell you only based on what I have seen at Adobe Max
>>>>>>>> Molehill
>>>>>>>> >> presentation as well as some info I heard from a friend of mine
>>>>>>>> that got the
>>>>>>>> >> Player for tests from Adobe (being their solution partner). First
>>>>>>>> you have
>>>>>>>> >> all the current 2.5 API ,and part of it you will use with the
>>>>>>>> Molehill API
>>>>>>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>>>>>>> heavily
>>>>>>>> >> use Matrix3D for their transformation. Now the stress is really
>>>>>>>> on HEAVY USE
>>>>>>>> >> of this stuff.The Molehill is really low level shit (you have got
>>>>>>>> even some
>>>>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D
>>>>>>>> . It does
>>>>>>>> >> resemble these libs in some way ,primary by the way you write the
>>>>>>>> stuff. But
>>>>>>>> >> think of it this way :In Molehill you even don't have a camera
>>>>>>>> ,no lights
>>>>>>>> >> ,no primitives .All the tools you will get will deal with
>>>>>>>> vertices and
>>>>>>>> >> triangles manipulation .So it is really designated for
>>>>>>>> experienced 3d
>>>>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>>>>>>> Molehill
>>>>>>>> >> "user friendly" ,but if you really plan to write your own 3d
>>>>>>>> engine with it,
>>>>>>>> >> DirectX and OpenGL can be really helpful .
>>>>>>>> >>
>>>>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <
>>>>>>>> [email protected]>wrote:
>>>>>>>> >>
>>>>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>>>>>>> >>>
>>>>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>>>>>>> latest
>>>>>>>> >>>> Adobe Max showcases not enough to get it ? :)
>>>>>>>> >>>>
>>>>>>>> >>>> I am wondering what kind of classes and methods we will get
>>>>>>>> access to.
>>>>>>>> >>> What can we use to our advantage by already knowing Away3D and
>>>>>>>> >>> Papervision3D?
>>>>>>>> >>>
>>>>>>>> >>> What kinds of new maths tools will we need? Quaternions, for
>>>>>>>> example?
>>>>>>>> >>>
>>>>>>>> >>> Do we just wait, or are there specifics we can get on with now?
>>>>>>>> >>>
>>>>>>>> >>> John
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> --
>>>>>>>> >> Michael Ivanov ,Programmer
>>>>>>>> >> Neurotech Solutions Ltd.
>>>>>>>> >> Flex|Air |3D|Unity|
>>>>>>>> >> www.neurotechresearch.com
>>>>>>>> >> http://blog.alladvanced.net
>>>>>>>> >> Tel:054-4962254
>>>>>>>> >> [email protected]
>>>>>>>> >> [email protected]
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > --
>>>>>>>> > Michael Ivanov ,Programmer
>>>>>>>> > Neurotech Solutions Ltd.
>>>>>>>> > Flex|Air |3D|Unity|
>>>>>>>> > www.neurotechresearch.com
>>>>>>>> > http://blog.alladvanced.net
>>>>>>>> > Tel:054-4962254
>>>>>>>> > [email protected]
>>>>>>>> > [email protected]
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> http://blog.alladvanced.net
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>  Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
>
> --
>  Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

Reply via email to