PixelBender is not particularly general purpose. It is capable of some interesting things, but many problems that would be easy with a true additional thread are either contorted or impossible with PixelBender.
I notice the references to the multithreading in Flash don't really say it's in the molehill release, just that it's coming. Best, BW On Sun, Feb 6, 2011 at 3:23 PM, Michael Iv <[email protected]> wrote: > Pixel Bender Toolkit. Get it from Adobe for free > > > On Mon, Feb 7, 2011 at 12:52 AM, Brian Bosak > <[email protected]>wrote: > >> Are there any free programs to develop for Pixel bender though? >> >> *From:* Michael Iv <[email protected]> >> *Sent:* Sunday, February 06, 2011 4:46 PM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> this way you can go for PixelBender ,at least it executes inside Flash >> Player giving you a real additional thread. >> >> On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak <[email protected] >> > wrote: >> >>> I’ve never heard of WebWorkers before. Interesting. Maybe I could >>> somehow pass a function from Flash player (using ExternalInterface) to one >>> of those, and multithread that way! >>> >>> *From:* Bastian Schneider <[email protected]> >>> *Sent:* Sunday, February 06, 2011 4:20 PM >>> *To:* [email protected] >>> *Subject:* Re: [away3d] Re: Ten dollars today >>> >>> >>> >>> http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/ >>> >>> >>> 2011/2/6 Michael Iv <[email protected]> >>> >>>> I guess no, because Adobe guys did not mention any Treads management API >>>> .May be they will surprise us .But in this case I think they would need to >>>> re- architecture entire ActionScript language >>>> >>>> >>>> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak < >>>> [email protected]> wrote: >>>> >>>>> By the way; will Molehill have support for ‘real’ Threading? >>>>> >>>>> *From:* Michael Iv <[email protected]> >>>>> *Sent:* Sunday, February 06, 2011 11:46 AM >>>>> *To:* [email protected] >>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>> >>>>> That is it ,at the end it is all about vectors and matrices.But you >>>>> know ,not everyone is built fr this kind of stuff,Also it is time >>>>> consuming >>>>> to get things done from scratch . Libs like Away3D are really helpful to >>>>> speed up the development and giving you a full access to the source you >>>>> can >>>>> moderate it to your needs pretty fast. I am not sure this will be the case >>>>> with Molehill Away3D version... (I mean hacking lib's core) >>>>> >>>>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak < >>>>> [email protected]> wrote: >>>>> >>>>>> In the end, they all accomplish the same basic principle. Different >>>>>> languages and tools are often simply different perspectives on how to >>>>>> accomplish the same task. Unfortunately, seeing as I’m not part of the >>>>>> pre-release team, I don’t really know what classes Molehill even has. I >>>>>> am >>>>>> definitely looking forward to its release though! I hope it happens soon! >>>>>> >>>>>> *From:* Michael Iv <[email protected]> >>>>>> *Sent:* Sunday, February 06, 2011 11:24 AM >>>>>> *To:* [email protected] >>>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>> >>>>>> You are absolutely right but pay attention that XNA has more >>>>>> utilities and helpers to get stuff done . Molehill is really tough stuff. >>>>>> >>>>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> And it’s debatable whether or not they have cameras, because there >>>>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, >>>>>>> and >>>>>>> will be even better after Molehill comes out). They just let you define >>>>>>> a >>>>>>> View matrix, a Projection matrix, and a World matrix. >>>>>>> >>>>>>> *From:* Michael Iv <[email protected]> >>>>>>> *Sent:* Sunday, February 06, 2011 10:41 AM >>>>>>> *To:* [email protected] >>>>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>>> >>>>>>> That is true, but with the power comes the complexity... >>>>>>> >>>>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Not nearly as simple as Away3D though. >>>>>>>> >>>>>>>> Sent from my Windows Phone >>>>>>>> ------------------------------ >>>>>>>> From: Michael Iv >>>>>>>> Sent: Sunday, February 06, 2011 3:47 PM >>>>>>>> >>>>>>>> To: [email protected] >>>>>>>> Subject: Re: [away3d] Re: Ten dollars today >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> > I worked with XNA , nothing low level there ,you do have lights >>>>>>>> ,cams >>>>>>>> > ,etc... >>>>>>>> > >>>>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>>>>>>> [email protected]>wrote: >>>>>>>> > >>>>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like >>>>>>>> XNA (the >>>>>>>> >> managed library for DirectX)! >>>>>>>> >> >>>>>>>> >> *From:* Michael Iv <[email protected]> >>>>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>>>>>>> >>>>>>>> >> *To:* [email protected] >>>>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>>>> >> >>>>>>>> >> I can tell you only based on what I have seen at Adobe Max >>>>>>>> Molehill >>>>>>>> >> presentation as well as some info I heard from a friend of mine >>>>>>>> that got the >>>>>>>> >> Player for tests from Adobe (being their solution partner). First >>>>>>>> you have >>>>>>>> >> all the current 2.5 API ,and part of it you will use with the >>>>>>>> Molehill API >>>>>>>> >> as you will need to push vertices (and triangles) in Vector3D and >>>>>>>> heavily >>>>>>>> >> use Matrix3D for their transformation. Now the stress is really >>>>>>>> on HEAVY USE >>>>>>>> >> of this stuff.The Molehill is really low level shit (you have got >>>>>>>> even some >>>>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D >>>>>>>> . It does >>>>>>>> >> resemble these libs in some way ,primary by the way you write the >>>>>>>> stuff. But >>>>>>>> >> think of it this way :In Molehill you even don't have a camera >>>>>>>> ,no lights >>>>>>>> >> ,no primitives .All the tools you will get will deal with >>>>>>>> vertices and >>>>>>>> >> triangles manipulation .So it is really designated for >>>>>>>> experienced 3d >>>>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make >>>>>>>> Molehill >>>>>>>> >> "user friendly" ,but if you really plan to write your own 3d >>>>>>>> engine with it, >>>>>>>> >> DirectX and OpenGL can be really helpful . >>>>>>>> >> >>>>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack < >>>>>>>> [email protected]>wrote: >>>>>>>> >> >>>>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>>>>>>> >>> >>>>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>>>>>>> latest >>>>>>>> >>>> Adobe Max showcases not enough to get it ? :) >>>>>>>> >>>> >>>>>>>> >>>> I am wondering what kind of classes and methods we will get >>>>>>>> access to. >>>>>>>> >>> What can we use to our advantage by already knowing Away3D and >>>>>>>> >>> Papervision3D? >>>>>>>> >>> >>>>>>>> >>> What kinds of new maths tools will we need? Quaternions, for >>>>>>>> example? >>>>>>>> >>> >>>>>>>> >>> Do we just wait, or are there specifics we can get on with now? >>>>>>>> >>> >>>>>>>> >>> John >>>>>>>> >>> >>>>>>>> >>> >>>>>>>> >> >>>>>>>> >> >>>>>>>> >> -- >>>>>>>> >> Michael Ivanov ,Programmer >>>>>>>> >> Neurotech Solutions Ltd. >>>>>>>> >> Flex|Air |3D|Unity| >>>>>>>> >> www.neurotechresearch.com >>>>>>>> >> http://blog.alladvanced.net >>>>>>>> >> Tel:054-4962254 >>>>>>>> >> [email protected] >>>>>>>> >> [email protected] >>>>>>>> >> >>>>>>>> >> >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > -- >>>>>>>> > Michael Ivanov ,Programmer >>>>>>>> > Neurotech Solutions Ltd. >>>>>>>> > Flex|Air |3D|Unity| >>>>>>>> > www.neurotechresearch.com >>>>>>>> > http://blog.alladvanced.net >>>>>>>> > Tel:054-4962254 >>>>>>>> > [email protected] >>>>>>>> > [email protected] >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Michael Ivanov ,Programmer >>>>>>> Neurotech Solutions Ltd. >>>>>>> Flex|Air |3D|Unity| >>>>>>> www.neurotechresearch.com >>>>>>> http://blog.alladvanced.net >>>>>>> Tel:054-4962254 >>>>>>> [email protected] >>>>>>> [email protected] >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
