Just uploaded ObjParser fix, files provided that were failing previously to load/having correct textures are now displayed correctly
Fabrice On Mar 14, 2011, at 10:24 AM, Jahiro wrote: > Hi Fabrice, > > FYI - tested your fix for the AWD1 Parser - works great! > > > On Mar 14, 2:46 pm, Jahiro <[email protected]> wrote: >> Great, thanks Fabrice - let me know if you need any more information >> on the OBJ issue. Happy to help if I can. >> >> I'll test out the AWD fix tonight. >> >> On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote: >> >> >> >> >> >> >> >>> oh sorry, I see you've uploaded sources with your report... testing now. thx >> >>> Fabrice >> >>> On Mar 13, 2011, at 1:58 PM, Jahiro wrote: >> >>>> Hi Away3D Team, >> >>>> Thanks for your awesome work on Broomstick - so inspiring to see the >>>> demos! :) >> >>>> I've been asked to put together a Molehill/Away3D demo for my company >>>> and I need to load in an environment from Maya. >> >>>> I've tried using both OBJ and AWD formats - both result in run time >>>> errors. >> >>>> From what I can see, the OBJ file fails due to material mapping issues >>>> (i.e the mesh loads ok, but the materials from the *.mtl file cause >>>> errors) and the AWD file fails during parsing. >> >>>> I've created issues in GoogleCode for both OBJ and AWD issues and have >>>> attached demo projects so you can reproduce the error: >>>> http://code.google.com/p/away3d/issues/detail?id=151 >>>> http://code.google.com/p/away3d/issues/detail?id=152 >> >>>> Is this the best place to create issues? Let me know if I should put >>>> them on GIT instead. >> >>>> If anyone has any pointers on how to fix these issues, I'd be happy to >>>> try and fix and submit a patch - just not sure where to start. >> >>>> Many thanks, >>>> -Jahiro
