Do you use svn or zips?

What is your code and what are the errors? You report a buffer length 0 error. 
No errors reported by the loaderror/maperror listeners?

I do load awd1 and obj+mtl with no issues.

Note that an example for awd1 has been uploaded. Right now the automatic 
parsing for awd assumes its awd2 and will later on attemp parse awd1. The 
example shows how to directly load an awd1.

It would be helpfull if you would send me offline the obj file+compagnon files 
+ your loading code so I can debug.

Fabrice

On Mar 13, 2011, at 13:58, Jahiro <[email protected]> wrote:

> Hi Away3D Team,
> 
> Thanks for your awesome work on Broomstick - so inspiring to see the
> demos! :)
> 
> I've been asked to put together a Molehill/Away3D demo for my company
> and I need to load in an environment from Maya.
> 
> I've tried using both OBJ and AWD formats - both result in run time
> errors.
> 
> From what I can see, the OBJ file fails due to material mapping issues
> (i.e the mesh loads ok, but the materials from the *.mtl file cause
> errors) and the AWD file fails during parsing.
> 
> I've created issues in GoogleCode for both OBJ and AWD issues and have
> attached demo projects so you can reproduce the error:
> http://code.google.com/p/away3d/issues/detail?id=151
> http://code.google.com/p/away3d/issues/detail?id=152
> 
> Is this the best place to create issues? Let me know if I should put
> them on GIT instead.
> 
> If anyone has any pointers on how to fix these issues, I'd be happy to
> try and fix and submit a patch - just not sure where to start.
> 
> Many thanks,
> -Jahiro
> 

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