Hi Fabrice, FYI - tested your fix for the AWD1 Parser - works great!
On Mar 14, 2:46 pm, Jahiro <[email protected]> wrote: > Great, thanks Fabrice - let me know if you need any more information > on the OBJ issue. Happy to help if I can. > > I'll test out the AWD fix tonight. > > On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote: > > > > > > > > > oh sorry, I see you've uploaded sources with your report... testing now. thx > > > Fabrice > > > On Mar 13, 2011, at 1:58 PM, Jahiro wrote: > > > > Hi Away3D Team, > > > > Thanks for your awesome work on Broomstick - so inspiring to see the > > > demos! :) > > > > I've been asked to put together a Molehill/Away3D demo for my company > > > and I need to load in an environment from Maya. > > > > I've tried using both OBJ and AWD formats - both result in run time > > > errors. > > > > From what I can see, the OBJ file fails due to material mapping issues > > > (i.e the mesh loads ok, but the materials from the *.mtl file cause > > > errors) and the AWD file fails during parsing. > > > > I've created issues in GoogleCode for both OBJ and AWD issues and have > > > attached demo projects so you can reproduce the error: > > >http://code.google.com/p/away3d/issues/detail?id=151 > > >http://code.google.com/p/away3d/issues/detail?id=152 > > > > Is this the best place to create issues? Let me know if I should put > > > them on GIT instead. > > > > If anyone has any pointers on how to fix these issues, I'd be happy to > > > try and fix and submit a patch - just not sure where to start. > > > > Many thanks, > > > -Jahiro
