> Looking forward to Molehill Prefab ^_^
its in the make, tho, its now on hold as many features needs to be first 
implemented into Away.

On Mar 16, 2011, at 1:07 PM, Jahiro wrote:

> Awesome - thanks so much Fabrice.
> 
> BTW - PreFab is such a great tool - thanks for your great work on it.
> Looking forward to Molehill Prefab ^_^
> 
> On Mar 15, 10:55 pm, Fabrice3D <[email protected]> wrote:
>> Just uploaded ObjParser fix, files provided that were failing previously to 
>> load/having correct textures are now displayed correctly
>> 
>> Fabrice
>> 
>> On Mar 14, 2011, at 10:24 AM, Jahiro wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hi Fabrice,
>> 
>>> FYI - tested your fix for the AWD1 Parser - works great!
>> 
>>> On Mar 14, 2:46 pm, Jahiro <[email protected]> wrote:
>>>> Great, thanks Fabrice - let me know if you need any more information
>>>> on the OBJ issue. Happy to help if I can.
>> 
>>>> I'll test out the AWD fix tonight.
>> 
>>>> On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote:
>> 
>>>>> oh sorry, I see you've uploaded sources with your report... testing now. 
>>>>> thx
>> 
>>>>> Fabrice
>> 
>>>>> On Mar 13, 2011, at 1:58 PM, Jahiro wrote:
>> 
>>>>>> Hi Away3D Team,
>> 
>>>>>> Thanks for your awesome work on Broomstick - so inspiring to see the
>>>>>> demos! :)
>> 
>>>>>> I've been asked to put together a Molehill/Away3D demo for my company
>>>>>> and I need to load in an environment from Maya.
>> 
>>>>>> I've tried using both OBJ and AWD formats - both result in run time
>>>>>> errors.
>> 
>>>>>> From what I can see, the OBJ file fails due to material mapping issues
>>>>>> (i.e the mesh loads ok, but the materials from the *.mtl file cause
>>>>>> errors) and the AWD file fails during parsing.
>> 
>>>>>> I've created issues in GoogleCode for both OBJ and AWD issues and have
>>>>>> attached demo projects so you can reproduce the error:
>>>>>> http://code.google.com/p/away3d/issues/detail?id=151
>>>>>> http://code.google.com/p/away3d/issues/detail?id=152
>> 
>>>>>> Is this the best place to create issues? Let me know if I should put
>>>>>> them on GIT instead.
>> 
>>>>>> If anyone has any pointers on how to fix these issues, I'd be happy to
>>>>>> try and fix and submit a patch - just not sure where to start.
>> 
>>>>>> Many thanks,
>>>>>> -Jahiro

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