Awesome - thanks so much Fabrice. BTW - PreFab is such a great tool - thanks for your great work on it. Looking forward to Molehill Prefab ^_^
On Mar 15, 10:55 pm, Fabrice3D <[email protected]> wrote: > Just uploaded ObjParser fix, files provided that were failing previously to > load/having correct textures are now displayed correctly > > Fabrice > > On Mar 14, 2011, at 10:24 AM, Jahiro wrote: > > > > > > > > > Hi Fabrice, > > > FYI - tested your fix for the AWD1 Parser - works great! > > > On Mar 14, 2:46 pm, Jahiro <[email protected]> wrote: > >> Great, thanks Fabrice - let me know if you need any more information > >> on the OBJ issue. Happy to help if I can. > > >> I'll test out the AWD fix tonight. > > >> On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote: > > >>> oh sorry, I see you've uploaded sources with your report... testing now. > >>> thx > > >>> Fabrice > > >>> On Mar 13, 2011, at 1:58 PM, Jahiro wrote: > > >>>> Hi Away3D Team, > > >>>> Thanks for your awesome work on Broomstick - so inspiring to see the > >>>> demos! :) > > >>>> I've been asked to put together a Molehill/Away3D demo for my company > >>>> and I need to load in an environment from Maya. > > >>>> I've tried using both OBJ and AWD formats - both result in run time > >>>> errors. > > >>>> From what I can see, the OBJ file fails due to material mapping issues > >>>> (i.e the mesh loads ok, but the materials from the *.mtl file cause > >>>> errors) and the AWD file fails during parsing. > > >>>> I've created issues in GoogleCode for both OBJ and AWD issues and have > >>>> attached demo projects so you can reproduce the error: > >>>>http://code.google.com/p/away3d/issues/detail?id=151 > >>>>http://code.google.com/p/away3d/issues/detail?id=152 > > >>>> Is this the best place to create issues? Let me know if I should put > >>>> them on GIT instead. > > >>>> If anyone has any pointers on how to fix these issues, I'd be happy to > >>>> try and fix and submit a patch - just not sure where to start. > > >>>> Many thanks, > >>>> -Jahiro
