Great, thanks Fabrice - let me know if you need any more information
on the OBJ issue. Happy to help if I can.

I'll test out the AWD fix tonight.


On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote:
> oh sorry, I see you've uploaded sources with your report... testing now. thx
>
> Fabrice
>
> On Mar 13, 2011, at 1:58 PM, Jahiro wrote:
>
>
>
>
>
>
>
> > Hi Away3D Team,
>
> > Thanks for your awesome work on Broomstick - so inspiring to see the
> > demos! :)
>
> > I've been asked to put together a Molehill/Away3D demo for my company
> > and I need to load in an environment from Maya.
>
> > I've tried using both OBJ and AWD formats - both result in run time
> > errors.
>
> > From what I can see, the OBJ file fails due to material mapping issues
> > (i.e the mesh loads ok, but the materials from the *.mtl file cause
> > errors) and the AWD file fails during parsing.
>
> > I've created issues in GoogleCode for both OBJ and AWD issues and have
> > attached demo projects so you can reproduce the error:
> >http://code.google.com/p/away3d/issues/detail?id=151
> >http://code.google.com/p/away3d/issues/detail?id=152
>
> > Is this the best place to create issues? Let me know if I should put
> > them on GIT instead.
>
> > If anyone has any pointers on how to fix these issues, I'd be happy to
> > try and fix and submit a patch - just not sure where to start.
>
> > Many thanks,
> > -Jahiro

Reply via email to