Great, thanks Fabrice - let me know if you need any more information on the OBJ issue. Happy to help if I can.
I'll test out the AWD fix tonight. On Mar 14, 3:43 am, Fabrice3D <[email protected]> wrote: > oh sorry, I see you've uploaded sources with your report... testing now. thx > > Fabrice > > On Mar 13, 2011, at 1:58 PM, Jahiro wrote: > > > > > > > > > Hi Away3D Team, > > > Thanks for your awesome work on Broomstick - so inspiring to see the > > demos! :) > > > I've been asked to put together a Molehill/Away3D demo for my company > > and I need to load in an environment from Maya. > > > I've tried using both OBJ and AWD formats - both result in run time > > errors. > > > From what I can see, the OBJ file fails due to material mapping issues > > (i.e the mesh loads ok, but the materials from the *.mtl file cause > > errors) and the AWD file fails during parsing. > > > I've created issues in GoogleCode for both OBJ and AWD issues and have > > attached demo projects so you can reproduce the error: > >http://code.google.com/p/away3d/issues/detail?id=151 > >http://code.google.com/p/away3d/issues/detail?id=152 > > > Is this the best place to create issues? Let me know if I should put > > them on GIT instead. > > > If anyone has any pointers on how to fix these issues, I'd be happy to > > try and fix and submit a patch - just not sure where to start. > > > Many thanks, > > -Jahiro
