oh sorry, I see you've uploaded sources with your report... testing now. thx

Fabrice

On Mar 13, 2011, at 1:58 PM, Jahiro wrote:

> Hi Away3D Team,
> 
> Thanks for your awesome work on Broomstick - so inspiring to see the
> demos! :)
> 
> I've been asked to put together a Molehill/Away3D demo for my company
> and I need to load in an environment from Maya.
> 
> I've tried using both OBJ and AWD formats - both result in run time
> errors.
> 
> From what I can see, the OBJ file fails due to material mapping issues
> (i.e the mesh loads ok, but the materials from the *.mtl file cause
> errors) and the AWD file fails during parsing.
> 
> I've created issues in GoogleCode for both OBJ and AWD issues and have
> attached demo projects so you can reproduce the error:
> http://code.google.com/p/away3d/issues/detail?id=151
> http://code.google.com/p/away3d/issues/detail?id=152
> 
> Is this the best place to create issues? Let me know if I should put
> them on GIT instead.
> 
> If anyone has any pointers on how to fix these issues, I'd be happy to
> try and fix and submit a patch - just not sure where to start.
> 
> Many thanks,
> -Jahiro
> 

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