oh sorry, I see you've uploaded sources with your report... testing now. thx
Fabrice On Mar 13, 2011, at 1:58 PM, Jahiro wrote: > Hi Away3D Team, > > Thanks for your awesome work on Broomstick - so inspiring to see the > demos! :) > > I've been asked to put together a Molehill/Away3D demo for my company > and I need to load in an environment from Maya. > > I've tried using both OBJ and AWD formats - both result in run time > errors. > > From what I can see, the OBJ file fails due to material mapping issues > (i.e the mesh loads ok, but the materials from the *.mtl file cause > errors) and the AWD file fails during parsing. > > I've created issues in GoogleCode for both OBJ and AWD issues and have > attached demo projects so you can reproduce the error: > http://code.google.com/p/away3d/issues/detail?id=151 > http://code.google.com/p/away3d/issues/detail?id=152 > > Is this the best place to create issues? Let me know if I should put > them on GIT instead. > > If anyone has any pointers on how to fix these issues, I'd be happy to > try and fix and submit a patch - just not sure where to start. > > Many thanks, > -Jahiro >
