Hi all , i have a problem with the path duplicator class.
i have a collada (embed) i load and add to the scene so:
var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
_view.scene.addChild(sign);
everything is fine.
i want to duplicate it along a path , so:
var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
new Vector3D(775*200 , 200, 110
*200),
new Vector3D(795*200 , 200,
165*200 ),
new Vector3D(789*200 , 200, 227
*200),
new Vector3D(752*200 , 200,
275*200 ),
new Vector3D(698*200 ,200,
301*200 )]
var pathPoint:Path = new Path(aPath);
pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
{ scaling:1, aligntopath:true, recenter:true, material:new
BitmapMaterial(Embed.SIGN_TEXTURE ) } );
_view.scene.addChild(pathDuplicator);
nothing happens.
Tryng to cast the Collada as an ObjectContainer3d , and duplicating
the first children of the .children array , duplicates not the model ,
but a cube with the texture mapped on each face.
Im doing something wrong?