maybe is some issue with the FP10 trunk?

On Apr 5, 9:58 am, mastrobardo <[email protected]> wrote:
> also exporting the object as Class , dont works with path duplicator.
>
> On Apr 5, 9:43 am, mastrobardo <[email protected]> wrote:
>
> > Still the problem ... i tried with .AWD , .OBJ , .DAE .... Path
> > duplicator dont work. i can add object to the scene , but not
> > duplicates it along a path. using Path Duplicator with a cube , works.
>
> > On Apr 4, 6:09 pm, mastrobardo <[email protected]> wrote:
>
> > > ok , installed prefab on my own laptop ... except for the scale , and
> > > a name(corrected) , nothing worng.
>
> > > On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
>
> > > > if you see the cube while its a direct parsedata... something is wrong 
> > > > with it.
> > > > thats why I want make sure it loads in Prefab but if you can't 
> > > > install...
>
> > > > Fabrice
>
> > > > On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > > > > im not using awd(cant' install nothing at work) , but adding it to the
> > > > > scene directly dont cause problems.
> > > > > i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
> > > > > , if some nice person want to make a test ;) , but really dont think
> > > > > the problem come from the file. ALso , the loader cube appearing when
> > > > > i add sign.children[0] , also if textures and the collada itself are
> > > > > embedded is strange.
>
> > > > > The collada is actually prepared from an external studio , we made
> > > > > some work togheter(altough not with away , its the first project for
> > > > > me) and never experienced this problem.
>
> > > > > On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> > > > >> at first sight it should work. but are you sure the sign mesh is ok?
> > > > >> if you add it to scene you see it or if you for the sake of testing 
> > > > >> drop this collada in prefab, does it load? if yes replace your code 
> > > > >> with an output awd or a class from prefab.
>
> > > > >> Fabrice
>
> > > > >> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > > > >>> nobodu have an hint for me?
>
> > > > >>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> > > > >>>> Hi all , i have a problem with the path duplicator class.
>
> > > > >>>> i have a collada (embed) i load and add to the scene so:
>
> > > > >>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> > > > >>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> > > > >>>> _view.scene.addChild(sign);
>
> > > > >>>> everything is fine.
>
> > > > >>>> i want to duplicate it along a path , so:
>
> > > > >>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> > > > >>>>                                                 new 
> > > > >>>> Vector3D(775*200 , 200, 110 *200),
> > > > >>>>                                                 new 
> > > > >>>> Vector3D(795*200 , 200, 165*200 ),
> > > > >>>>                                                 new 
> > > > >>>> Vector3D(789*200 , 200, 227 *200),
> > > > >>>>                                                 new 
> > > > >>>> Vector3D(752*200 , 200, 275*200 ),
> > > > >>>>                                                 new 
> > > > >>>> Vector3D(698*200 ,200, 301*200 )]
>
> > > > >>>> var pathPoint:Path = new Path(aPath);
> > > > >>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
> > > > >>>> { scaling:1, aligntopath:true, recenter:true, material:new
> > > > >>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> > > > >>>> _view.scene.addChild(pathDuplicator);
>
> > > > >>>> nothing happens.
> > > > >>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
> > > > >>>> the first children of the .children array , duplicates not the 
> > > > >>>> model ,
> > > > >>>> but a cube with the texture mapped on each face.
>
> > > > >>>> Im doing something wrong?
>
>

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