if you see the cube while its a direct parsedata... something is wrong with it. thats why I want make sure it loads in Prefab but if you can't install...
Fabrice On Apr 4, 2011, at 4:37 PM, mastrobardo wrote: > im not using awd(cant' install nothing at work) , but adding it to the > scene directly dont cause problems. > i uploaded the file here: http://www.e3beta.it/creativita/Collada.zip > , if some nice person want to make a test ;) , but really dont think > the problem come from the file. ALso , the loader cube appearing when > i add sign.children[0] , also if textures and the collada itself are > embedded is strange. > > The collada is actually prepared from an external studio , we made > some work togheter(altough not with away , its the first project for > me) and never experienced this problem. > > > > On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote: >> at first sight it should work. but are you sure the sign mesh is ok? >> if you add it to scene you see it or if you for the sake of testing drop >> this collada in prefab, does it load? if yes replace your code with an >> output awd or a class from prefab. >> >> Fabrice >> >> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: >> >>> nobodu have an hint for me? >> >>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: >>>> Hi all , i have a problem with the path duplicator class. >> >>>> i have a collada (embed) i load and add to the scene so: >> >>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); >>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); >>>> _view.scene.addChild(sign); >> >>>> everything is fine. >> >>>> i want to duplicate it along a path , so: >> >>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), >>>> new Vector3D(775*200 , >>>> 200, 110 *200), >>>> new Vector3D(795*200 , >>>> 200, 165*200 ), >>>> new Vector3D(789*200 , >>>> 200, 227 *200), >>>> new Vector3D(752*200 , >>>> 200, 275*200 ), >>>> new Vector3D(698*200 ,200, >>>> 301*200 )] >> >>>> var pathPoint:Path = new Path(aPath); >>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null, >>>> { scaling:1, aligntopath:true, recenter:true, material:new >>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); >>>> _view.scene.addChild(pathDuplicator); >> >>>> nothing happens. >>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating >>>> the first children of the .children array , duplicates not the model , >>>> but a cube with the texture mapped on each face. >> >>>> Im doing something wrong? >> >>
