if you see the cube while its a direct parsedata... something is wrong with it.
thats why I want make sure it loads in Prefab but if you can't install...

Fabrice


On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:

> im not using awd(cant' install nothing at work) , but adding it to the
> scene directly dont cause problems.
> i uploaded the file here: http://www.e3beta.it/creativita/Collada.zip
> , if some nice person want to make a test ;) , but really dont think
> the problem come from the file. ALso , the loader cube appearing when
> i add sign.children[0] , also if textures and the collada itself are
> embedded is strange.
> 
> The collada is actually prepared from an external studio , we made
> some work togheter(altough not with away , its the first project for
> me) and never experienced this problem.
> 
> 
> 
> On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
>> at first sight it should work. but are you sure the sign mesh is ok?
>> if you add it to scene you see it or if you for the sake of testing drop 
>> this collada in prefab, does it load? if yes replace your code with an 
>> output awd or a class from prefab.
>> 
>> Fabrice
>> 
>> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>> 
>>> nobodu have an hint for me?
>> 
>>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
>>>> Hi all , i have a problem with the path duplicator class.
>> 
>>>> i have a collada (embed) i load and add to the scene so:
>> 
>>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
>>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
>>>> _view.scene.addChild(sign);
>> 
>>>> everything is fine.
>> 
>>>> i want to duplicate it along a path , so:
>> 
>>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
>>>>                                                 new Vector3D(775*200 , 
>>>> 200, 110 *200),
>>>>                                                 new Vector3D(795*200 , 
>>>> 200, 165*200 ),
>>>>                                                 new Vector3D(789*200 , 
>>>> 200, 227 *200),
>>>>                                                 new Vector3D(752*200 , 
>>>> 200, 275*200 ),
>>>>                                                 new Vector3D(698*200 ,200, 
>>>> 301*200 )]
>> 
>>>> var pathPoint:Path = new Path(aPath);
>>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
>>>> { scaling:1, aligntopath:true, recenter:true, material:new
>>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
>>>> _view.scene.addChild(pathDuplicator);
>> 
>>>> nothing happens.
>>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
>>>> the first children of the .children array , duplicates not the model ,
>>>> but a cube with the texture mapped on each face.
>> 
>>>> Im doing something wrong?
>> 
>> 

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