at first sight it should work. but are you sure the sign mesh is ok? if you add it to scene you see it or if you for the sake of testing drop this collada in prefab, does it load? if yes replace your code with an output awd or a class from prefab.
Fabrice On Apr 4, 2011, at 3:58 PM, mastrobardo wrote: > nobodu have an hint for me? > > On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote: >> Hi all , i have a problem with the path duplicator class. >> >> i have a collada (embed) i load and add to the scene so: >> >> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} ); >> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE ); >> _view.scene.addChild(sign); >> >> everything is fine. >> >> i want to duplicate it along a path , so: >> >> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200), >> new Vector3D(775*200 , 200, >> 110 *200), >> new Vector3D(795*200 , 200, >> 165*200 ), >> new Vector3D(789*200 , 200, >> 227 *200), >> new Vector3D(752*200 , 200, >> 275*200 ), >> new Vector3D(698*200 ,200, >> 301*200 )] >> >> var pathPoint:Path = new Path(aPath); >> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null, >> { scaling:1, aligntopath:true, recenter:true, material:new >> BitmapMaterial(Embed.SIGN_TEXTURE ) } ); >> _view.scene.addChild(pathDuplicator); >> >> nothing happens. >> Tryng to cast the Collada as an ObjectContainer3d , and duplicating >> the first children of the .children array , duplicates not the model , >> but a cube with the texture mapped on each face. >> >> Im doing something wrong?
