im not using awd(cant' install nothing at work) , but adding it to the
scene directly dont cause problems.
i uploaded the file here: http://www.e3beta.it/creativita/Collada.zip
, if some nice person want to make a test ;) , but really dont think
the problem come from the file. ALso , the loader cube appearing when
i add sign.children[0] , also if textures and the collada itself are
embedded is strange.

The collada is actually prepared from an external studio , we made
some work togheter(altough not with away , its the first project for
me) and never experienced this problem.



On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> at first sight it should work. but are you sure the sign mesh is ok?
> if you add it to scene you see it or if you for the sake of testing drop this 
> collada in prefab, does it load? if yes replace your code with an output awd 
> or a class from prefab.
>
> Fabrice
>
> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> > nobodu have an hint for me?
>
> > On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> >> Hi all , i have a problem with the path duplicator class.
>
> >> i have a collada (embed) i load and add to the scene so:
>
> >> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> >> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> >> _view.scene.addChild(sign);
>
> >> everything is fine.
>
> >> i want to duplicate it along a path , so:
>
> >> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> >>                                                 new Vector3D(775*200 , 
> >> 200, 110 *200),
> >>                                                 new Vector3D(795*200 , 
> >> 200, 165*200 ),
> >>                                                 new Vector3D(789*200 , 
> >> 200, 227 *200),
> >>                                                 new Vector3D(752*200 , 
> >> 200, 275*200 ),
> >>                                                 new Vector3D(698*200 ,200, 
> >> 301*200 )]
>
> >> var pathPoint:Path = new Path(aPath);
> >> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
> >> { scaling:1, aligntopath:true, recenter:true, material:new
> >> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> >> _view.scene.addChild(pathDuplicator);
>
> >> nothing happens.
> >> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
> >> the first children of the .children array , duplicates not the model ,
> >> but a cube with the texture mapped on each face.
>
> >> Im doing something wrong?
>
>

Reply via email to