ok , installed prefab on my own laptop ... except for the scale , and
a name(corrected) , nothing worng.

On Apr 4, 4:55 pm, Fabrice3D <[email protected]> wrote:
> if you see the cube while its a direct parsedata... something is wrong with 
> it.
> thats why I want make sure it loads in Prefab but if you can't install...
>
> Fabrice
>
> On Apr 4, 2011, at 4:37 PM, mastrobardo wrote:
>
> > im not using awd(cant' install nothing at work) , but adding it to the
> > scene directly dont cause problems.
> > i uploaded the file here:http://www.e3beta.it/creativita/Collada.zip
> > , if some nice person want to make a test ;) , but really dont think
> > the problem come from the file. ALso , the loader cube appearing when
> > i add sign.children[0] , also if textures and the collada itself are
> > embedded is strange.
>
> > The collada is actually prepared from an external studio , we made
> > some work togheter(altough not with away , its the first project for
> > me) and never experienced this problem.
>
> > On Apr 4, 4:05 pm, Fabrice3D <[email protected]> wrote:
> >> at first sight it should work. but are you sure the sign mesh is ok?
> >> if you add it to scene you see it or if you for the sake of testing drop 
> >> this collada in prefab, does it load? if yes replace your code with an 
> >> output awd or a class from prefab.
>
> >> Fabrice
>
> >> On Apr 4, 2011, at 3:58 PM, mastrobardo wrote:
>
> >>> nobodu have an hint for me?
>
> >>> On Apr 4, 12:42 pm, mastrobardo <[email protected]> wrote:
> >>>> Hi all , i have a problem with the path duplicator class.
>
> >>>> i have a collada (embed) i load and add to the scene so:
>
> >>>> var sign:Mesh = Collada.parse(Embed.SIGN, { scaling:10000} );
> >>>> sign.material = new BitmapMaterial(Embed.SIGN_TEXTURE );
> >>>> _view.scene.addChild(sign);
>
> >>>> everything is fine.
>
> >>>> i want to duplicate it along a path , so:
>
> >>>> var aPath:Array = [new Vector3D(738*200 ,200, 78 *200),
> >>>>                                                 new Vector3D(775*200 , 
> >>>> 200, 110 *200),
> >>>>                                                 new Vector3D(795*200 , 
> >>>> 200, 165*200 ),
> >>>>                                                 new Vector3D(789*200 , 
> >>>> 200, 227 *200),
> >>>>                                                 new Vector3D(752*200 , 
> >>>> 200, 275*200 ),
> >>>>                                                 new Vector3D(698*200 
> >>>> ,200, 301*200 )]
>
> >>>> var pathPoint:Path = new Path(aPath);
> >>>> pathDuplicator = new PathDuplicator(pathPoint , sign, null, null,
> >>>> { scaling:1, aligntopath:true, recenter:true, material:new
> >>>> BitmapMaterial(Embed.SIGN_TEXTURE ) } );
> >>>> _view.scene.addChild(pathDuplicator);
>
> >>>> nothing happens.
> >>>> Tryng to cast the Collada as an ObjectContainer3d , and duplicating
> >>>> the first children of the .children array , duplicates not the model ,
> >>>> but a cube with the texture mapped on each face.
>
> >>>> Im doing something wrong?
>
>

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