That link is returning a 404; is it available anywhere else? I'd love to see 
this.


From: Dennis Towne 
Sent: Saturday, June 16, 2018 14:39
To: [email protected] 
Subject: Re: [blind-gamers] Help with muds.


One thing to keep in mind regarding MSP is that it's only "sortof" a protocol.  
The specification is really unclear when it comes to implementing things, and 
it doesn't define almost all of the use cases that actually matter to modern 
games.  I sat down at one point and started writing an update to the spec that 
better handled things like downloads and versioning, but it turned out to be 
complicated enough that it wasn't worthwhile. 


For a description of the nonstandard things that Alter Aeon's MSP 
implementation does, you might want to take a look at 
http://alteraeon.com/articles/alter_aeon_msp_protocol.html.



The lack of a good specification is at least part of the reason that MSP isn't 
used in more places.


-dentin


Alter Aeon MUD
http://www.alteraeon.com


On Fri, Jun 15, 2018 at 7:19 PM, Travis Siegel <[email protected]> wrote:

  Muddle was a rather simple client that came with the mordor mud.  I liked it 
simply because it was simple, had all the required features, and was so small 
that it didn't hardly even take up any space.  Lately though, I've been unable 
to get it working on a 64-bit version of linux, so I need to run it through a 
few debugging sessions to see what the problem is, but like I said, I've been 
using it for years, and still do on a couple linux machines here.

  As for tintin alter aeon,  According to the page you quoted below, it's the 
same thing as mushZ, it's simply a sound pack with triggers to play them.  
Nothing new there, but no MSP either. <sigh>.






  On 6/15/2018 9:48 PM, Devin Prater wrote:

    Muddle? I’ve never heard of that before. Tintin-alteraeon is at: 
    https://github.com/stormdragon2976/tintin-alteraeon



      On Jun 15, 2018, at 8:41 PM, Travis Siegel <[email protected]> wrote:


      What the hecek is tintin alter aeon? I never heard of it.  As far as I 
know, tintin doesn't support MSP, and I've been using it for years.  Of course, 
I've also been using muddle for years too, and my first experience with MSP was 
when I hacked muddle to add the MSP protocol, since it doesn't support it by 
default.  It worked fairly well (until I tried to streamline my code, then I 
broke it, then my computer crashed, and I lost the code, so I can't fix it now. 
 Might go ahead and rewrite it from scratch again though, just because I liked 
it so much. :)


      On 6/15/2018 3:16 PM, john wrote:

        Yes, for the most part. There are some additional sounds, but from my
        limited testing, tintin-alteraeon is heavily based on msp.

        --------------------------------------------------
        From: "Devin Prater" <[email protected]>
        Sent: Friday, June 15, 2018 14:26
        To: <[email protected]>
        Subject: Re: [blind-gamers] Help with muds.

        Is MSP what Tintin-alteraeon uses? If so, the sounds are definitely not
        close to what Mush-Z gives.


          On Jun 15, 2018, at 1:22 PM, Travis Siegel <[email protected]> wrote:

          I'm pretty sure MSP was out way before mushZ existed.  It's been 
around
          for many years, mushZ has too, but I'd be willing to wager MSP existed
          before mushZ.

          Doing a quick search on the MSP protocol, I find the documentation
          explaining how it works, and at the end of the file, it says it was 
last
          updated on July 25 2001.  That would indicate that it existed even 
before
          that, and I'd be willing to bet that mushZ didn't exist in 2001, so 
no,
          msp did not exist after mushz, it's the other way around.

          But, just for reference, if anyone has the opportunity to use the Mud
          Sound Protocol on alter aeon, you should definitely use it, it's
          absolutely amazing, and the soundpacks for mushZ pale in comparison 
in my
          opinion.


          On 6/15/2018 11:52 AM, john wrote:

            Sound quality and distinguishability, in many cases.
            Consider, for example, the MSP combat sounds. It would be 
impossible to
            use
            those to determine damage type being dealt, especially in 
high-intensity
            situations.
            There are certainly a few MSP sounds suitable for inclusion in 
Mush-z.
            However, you need a very different set of standards when building
            something
            that's entirely sound based, as opposed to having sound as an add-on
            capability. Mush-z builds a world in sound. Msp is a nice feature 
in an
            existing one built of text.
            Also, MSP came after Mush-z, as far as I know.


            --------------------------------------------------
            From: "Travis Siegel" <[email protected]>
            Sent: Friday, June 15, 2018 11:13
            To: <[email protected]>
            Subject: Re: [blind-gamers] Help with muds.

            But, alter aeon supports the mud sounc protocl, so I don't 
understand
            why mushz fiddles around with sound packs, just download the sounds 
from
            the mud itself, that's what they're for. I did notice that muzhZ 
doesn't
            play the sounds alteraeon has in their MSP support, and I was 
puzzled as
            to why this was.  There's actually no need for it, alteraeon has a
            complete set of sounds you can get quite nicely from the Mud Sound
            Protocol, so bringing in sounds from other sources is just plain 
silly.


            On 6/12/2018 10:49 AM, dark wrote:

              @travis, not all mud SOUNDPACKS work by msp, actually 
comparatively
              few of them do, only classic six dragons and materiamagica I 
believe.

              A lot of muds with pre build soundpacks make those soundpacks for!
              specific clients, by having a set of scripts for the client along 
with
              sounds that can be downloaded.  the scripts then essentially 
command
              the client to play a sound everytime some text is sent from the 
mud
              server.

              This is how mushZ for alteraeon works. this isn't a criticism, 
mushZ
              is an awesome piece of work, but equally its why MushZ won't work 
with
              any other client but mushclient, why it needs auto updating 
through
              the client rather than through the mud itself or the alteraeon
              website, and why updates to the client often are made after 
updates to
              the game, EG if a new spell or ability is introduced it usually 
takes
              a while before it gets a sound.

              This is also why most of the sounds and music in MushZ actually 
come
              from other games and different places.
              All the best,

              Dark.

















         













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