Muddle? I’ve never heard of that before. Tintin-alteraeon is at:
https://github.com/stormdragon2976/tintin-alteraeon

> On Jun 15, 2018, at 8:41 PM, Travis Siegel <[email protected]> wrote:
> 
> What the hecek is tintin alter aeon? I never heard of it.  As far as I know, 
> tintin doesn't support MSP, and I've been using it for years.  Of course, 
> I've also been using muddle for years too, and my first experience with MSP 
> was when I hacked muddle to add the MSP protocol, since it doesn't support it 
> by default.  It worked fairly well (until I tried to streamline my code, then 
> I broke it, then my computer crashed, and I lost the code, so I can't fix it 
> now.  Might go ahead and rewrite it from scratch again though, just because I 
> liked it so much. :)
> 
> 
> On 6/15/2018 3:16 PM, john wrote:
>> Yes, for the most part. There are some additional sounds, but from my
>> limited testing, tintin-alteraeon is heavily based on msp.
>> 
>> --------------------------------------------------
>> From: "Devin Prater" <[email protected] <mailto:[email protected]>>
>> Sent: Friday, June 15, 2018 14:26
>> To: <[email protected] <mailto:[email protected]>>
>> Subject: Re: [blind-gamers] Help with muds.
>> 
>> Is MSP what Tintin-alteraeon uses? If so, the sounds are definitely not
>> close to what Mush-Z gives.
>> 
>>> On Jun 15, 2018, at 1:22 PM, Travis Siegel <[email protected]> wrote:
>>> 
>>> I'm pretty sure MSP was out way before mushZ existed.  It's been around
>>> for many years, mushZ has too, but I'd be willing to wager MSP existed
>>> before mushZ.
>>> 
>>> Doing a quick search on the MSP protocol, I find the documentation
>>> explaining how it works, and at the end of the file, it says it was last
>>> updated on July 25 2001.  That would indicate that it existed even before
>>> that, and I'd be willing to bet that mushZ didn't exist in 2001, so no,
>>> msp did not exist after mushz, it's the other way around.
>>> 
>>> But, just for reference, if anyone has the opportunity to use the Mud
>>> Sound Protocol on alter aeon, you should definitely use it, it's
>>> absolutely amazing, and the soundpacks for mushZ pale in comparison in my
>>> opinion.
>>> 
>>> 
>>> On 6/15/2018 11:52 AM, john wrote:
>>>> Sound quality and distinguishability, in many cases.
>>>> Consider, for example, the MSP combat sounds. It would be impossible to
>>>> use
>>>> those to determine damage type being dealt, especially in high-intensity
>>>> situations.
>>>> There are certainly a few MSP sounds suitable for inclusion in Mush-z.
>>>> However, you need a very different set of standards when building
>>>> something
>>>> that's entirely sound based, as opposed to having sound as an add-on
>>>> capability. Mush-z builds a world in sound. Msp is a nice feature in an
>>>> existing one built of text.
>>>> Also, MSP came after Mush-z, as far as I know.
>>>> 
>>>> 
>>>> --------------------------------------------------
>>>> From: "Travis Siegel" <[email protected]>
>>>> Sent: Friday, June 15, 2018 11:13
>>>> To: <[email protected]>
>>>> Subject: Re: [blind-gamers] Help with muds.
>>>> 
>>>> But, alter aeon supports the mud sounc protocl, so I don't understand
>>>> why mushz fiddles around with sound packs, just download the sounds from
>>>> the mud itself, that's what they're for. I did notice that muzhZ doesn't
>>>> play the sounds alteraeon has in their MSP support, and I was puzzled as
>>>> to why this was.  There's actually no need for it, alteraeon has a
>>>> complete set of sounds you can get quite nicely from the Mud Sound
>>>> Protocol, so bringing in sounds from other sources is just plain silly.
>>>> 
>>>> 
>>>> On 6/12/2018 10:49 AM, dark wrote:
>>>>> @travis, not all mud SOUNDPACKS work by msp, actually comparatively
>>>>> few of them do, only classic six dragons and materiamagica I believe.
>>>>> 
>>>>> A lot of muds with pre build soundpacks make those soundpacks for!
>>>>> specific clients, by having a set of scripts for the client along with
>>>>> sounds that can be downloaded.  the scripts then essentially command
>>>>> the client to play a sound everytime some text is sent from the mud
>>>>> server.
>>>>> 
>>>>> This is how mushZ for alteraeon works. this isn't a criticism, mushZ
>>>>> is an awesome piece of work, but equally its why MushZ won't work with
>>>>> any other client but mushclient, why it needs auto updating through
>>>>> the client rather than through the mud itself or the alteraeon
>>>>> website, and why updates to the client often are made after updates to
>>>>> the game, EG if a new spell or ability is introduced it usually takes
>>>>> a while before it gets a sound.
>>>>> 
>>>>> This is also why most of the sounds and music in MushZ actually come
>>>>> from other games and different places.
>>>>> All the best,
>>>>> 
>>>>> Dark.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>>
>> 
>> 
>> 
> 
> 
> 
> 


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